passthrough_fragment.glsl raw

   1  #extension GL_OES_EGL_image_external : require
   2  
   3  precision mediump float;
   4  
   5  varying vec2 vTexCoord;
   6  uniform samplerExternalOES uTexture;
   7  
   8  void main() {
   9      gl_FragColor = texture2D(uTexture, vTexCoord);
  10  }
  11