vertex_shader.glsl raw

   1  attribute vec4 aPosition;
   2  attribute vec2 aTexCoord;
   3  uniform vec2 uFitScale;
   4  varying vec2 vTexCoord;
   5  
   6  void main() {
   7      vTexCoord = aTexCoord;
   8      gl_Position = vec4(aPosition.xy * uFitScale, 0.0, 1.0);
   9  }
  10