arena_test.cc raw
1 // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. See the AUTHORS file for names of contributors.
4
5 #include "util/arena.h"
6
7 #include "util/random.h"
8 #include "util/testharness.h"
9
10 namespace leveldb {
11
12 class ArenaTest {};
13
14 TEST(ArenaTest, Empty) { Arena arena; }
15
16 TEST(ArenaTest, Simple) {
17 std::vector<std::pair<size_t, char*>> allocated;
18 Arena arena;
19 const int N = 100000;
20 size_t bytes = 0;
21 Random rnd(301);
22 for (int i = 0; i < N; i++) {
23 size_t s;
24 if (i % (N / 10) == 0) {
25 s = i;
26 } else {
27 s = rnd.OneIn(4000)
28 ? rnd.Uniform(6000)
29 : (rnd.OneIn(10) ? rnd.Uniform(100) : rnd.Uniform(20));
30 }
31 if (s == 0) {
32 // Our arena disallows size 0 allocations.
33 s = 1;
34 }
35 char* r;
36 if (rnd.OneIn(10)) {
37 r = arena.AllocateAligned(s);
38 } else {
39 r = arena.Allocate(s);
40 }
41
42 for (size_t b = 0; b < s; b++) {
43 // Fill the "i"th allocation with a known bit pattern
44 r[b] = i % 256;
45 }
46 bytes += s;
47 allocated.push_back(std::make_pair(s, r));
48 ASSERT_GE(arena.MemoryUsage(), bytes);
49 if (i > N / 10) {
50 ASSERT_LE(arena.MemoryUsage(), bytes * 1.10);
51 }
52 }
53 for (size_t i = 0; i < allocated.size(); i++) {
54 size_t num_bytes = allocated[i].first;
55 const char* p = allocated[i].second;
56 for (size_t b = 0; b < num_bytes; b++) {
57 // Check the "i"th allocation for the known bit pattern
58 ASSERT_EQ(int(p[b]) & 0xff, i % 256);
59 }
60 }
61 }
62
63 } // namespace leveldb
64
65 int main(int argc, char** argv) { return leveldb::test::RunAllTests(); }
66