random.h raw

   1  // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
   2  // Use of this source code is governed by a BSD-style license that can be
   3  // found in the LICENSE file. See the AUTHORS file for names of contributors.
   4  
   5  #ifndef STORAGE_LEVELDB_UTIL_RANDOM_H_
   6  #define STORAGE_LEVELDB_UTIL_RANDOM_H_
   7  
   8  #include <stdint.h>
   9  
  10  namespace leveldb {
  11  
  12  // A very simple random number generator.  Not especially good at
  13  // generating truly random bits, but good enough for our needs in this
  14  // package.
  15  class Random {
  16   private:
  17    uint32_t seed_;
  18  
  19   public:
  20    explicit Random(uint32_t s) : seed_(s & 0x7fffffffu) {
  21      // Avoid bad seeds.
  22      if (seed_ == 0 || seed_ == 2147483647L) {
  23        seed_ = 1;
  24      }
  25    }
  26    uint32_t Next() {
  27      static const uint32_t M = 2147483647L;  // 2^31-1
  28      static const uint64_t A = 16807;        // bits 14, 8, 7, 5, 2, 1, 0
  29      // We are computing
  30      //       seed_ = (seed_ * A) % M,    where M = 2^31-1
  31      //
  32      // seed_ must not be zero or M, or else all subsequent computed values
  33      // will be zero or M respectively.  For all other values, seed_ will end
  34      // up cycling through every number in [1,M-1]
  35      uint64_t product = seed_ * A;
  36  
  37      // Compute (product % M) using the fact that ((x << 31) % M) == x.
  38      seed_ = static_cast<uint32_t>((product >> 31) + (product & M));
  39      // The first reduction may overflow by 1 bit, so we may need to
  40      // repeat.  mod == M is not possible; using > allows the faster
  41      // sign-bit-based test.
  42      if (seed_ > M) {
  43        seed_ -= M;
  44      }
  45      return seed_;
  46    }
  47    // Returns a uniformly distributed value in the range [0..n-1]
  48    // REQUIRES: n > 0
  49    uint32_t Uniform(int n) { return Next() % n; }
  50  
  51    // Randomly returns true ~"1/n" of the time, and false otherwise.
  52    // REQUIRES: n > 0
  53    bool OneIn(int n) { return (Next() % n) == 0; }
  54  
  55    // Skewed: pick "base" uniformly from range [0,max_log] and then
  56    // return "base" random bits.  The effect is to pick a number in the
  57    // range [0,2^max_log-1] with exponential bias towards smaller numbers.
  58    uint32_t Skewed(int max_log) { return Uniform(1 << Uniform(max_log + 1)); }
  59  };
  60  
  61  }  // namespace leveldb
  62  
  63  #endif  // STORAGE_LEVELDB_UTIL_RANDOM_H_
  64