main.go raw
1 package main
2
3 import (
4 l "github.com/p9c/gio/layout"
5 "github.com/p9c/qu"
6
7 "github.com/p9c/gel"
8 )
9
10 type State struct {
11 *gel.Window
12 }
13
14 func NewState(quit qu.C) *State {
15 return &State{
16 Window: gel.NewWindowP9(quit),
17 }
18 }
19
20 func main() {
21 quit := qu.T()
22 state := NewState(quit)
23 var e error
24 I.Ln("logging")
25 rootWidget := state.rootWidget()
26 if e = state.Window.
27 Size(48, 32).
28 Title("hello world").
29 Open().
30 Run(rootWidget, quit.Q, quit); E.Chk(e) {
31 }
32 }
33
34 func (s *State) rootWidget() l.Widget {
35 return s.Direction().Center().Embed(s.H2("hello world!").Fn).Fn
36 }
37