float.go raw
1 // SPDX-License-Identifier: Unlicense OR MIT
2
3 package gel
4
5 import (
6 "image"
7
8 "github.com/p9c/gio/gesture"
9 "github.com/p9c/gio/io/pointer"
10 l "github.com/p9c/gio/layout"
11 "github.com/p9c/gio/op"
12 )
13
14 // Float is for selecting a value in a range.
15 type Float struct {
16 value float32
17 drag gesture.Drag
18 pos float32 // position normalized to [0, 1]
19 length float32
20 changed bool
21 changeHook func(float32)
22 }
23
24 func (th *Theme) Float() *Float {
25 return &Float{changeHook: func(float32) {}}
26 }
27
28 func (f *Float) SetValue(value float32) *Float {
29 f.value = value
30 return f
31 }
32 func (f *Float) Value() float32 {
33 return f.value
34 }
35
36 func (f *Float) SetHook(fn func(fl float32)) *Float {
37 f.changeHook = fn
38 return f
39 }
40
41 // Fn processes events.
42 func (f *Float) Fn(gtx l.Context, pointerMargin int, min, max float32) l.Dimensions {
43 size := gtx.Constraints.Min
44 f.length = float32(size.X)
45 var de *pointer.Event
46 for _, ev := range f.drag.Events(gtx.Metric, gtx, gesture.Horizontal) {
47 if ev.Type == pointer.Press || ev.Type == pointer.Drag {
48 de = &ev
49 }
50 if ev.Type == pointer.Release {
51 f.changeHook(f.value)
52 }
53 }
54 value := f.value
55 if de != nil {
56 f.pos = de.Position.X / f.length
57 value = min + (max-min)*f.pos
58 } else if min != max {
59 f.pos = value/(max-min) - min
60 }
61 // Unconditionally call setValue in case min, max, or value changed.
62 f.setValue(value, min, max)
63
64 if f.pos < 0 {
65 f.pos = 0
66 } else if f.pos > 1 {
67 f.pos = 1
68 }
69
70 defer op.Save(gtx.Ops).Load()
71 rect := image.Rectangle{Max: size}
72 rect.Min.X -= pointerMargin
73 rect.Max.X += pointerMargin
74 pointer.Rect(rect).Add(gtx.Ops)
75 f.drag.Add(gtx.Ops)
76
77 return l.Dimensions{Size: size}
78 }
79
80 func (f *Float) setValue(value, min, max float32) {
81 if min > max {
82 min, max = max, min
83 }
84 if value < min {
85 value = min
86 } else if value > max {
87 value = max
88 }
89 if f.value != value {
90 f.value = value
91 f.changed = true
92 }
93 }
94
95 // Pos reports the selected position.
96 func (f *Float) Pos() float32 {
97 return f.pos * f.length
98 }
99
100 // Changed reports whether the value has changed since the last call to Changed.
101 func (f *Float) Changed() bool {
102 changed := f.changed
103 f.changed = false
104 return changed
105 }
106