chainstate.cpp raw

   1  // Copyright (c) 2021-2022 The Limenka developers
   2  // Distributed under the MIT software license, see the accompanying
   3  // file COPYING or http://www.opensource.org/licenses/mit-license.php.
   4  
   5  #include <node/chainstate.h>
   6  
   7  #include <arith_uint256.h>
   8  #include <chain.h>
   9  #include <coins.h>
  10  #include <consensus/params.h>
  11  #include <kernel/caches.h>
  12  #include <logging.h>
  13  #include <node/blockstorage.h>
  14  #include <sync.h>
  15  #include <threadsafety.h>
  16  #include <tinyformat.h>
  17  #include <txdb.h>
  18  #include <uint256.h>
  19  #include <util/fs.h>
  20  #include <util/signalinterrupt.h>
  21  #include <util/time.h>
  22  #include <util/translation.h>
  23  #include <validation.h>
  24  
  25  #include <algorithm>
  26  #include <cassert>
  27  #include <vector>
  28  
  29  using kernel::CacheSizes;
  30  
  31  namespace node {
  32  // Complete initialization of chainstates after the initial call has been made
  33  // to ChainstateManager::InitializeChainstate().
  34  static ChainstateLoadResult CompleteChainstateInitialization(
  35      ChainstateManager& chainman,
  36      const ChainstateLoadOptions& options) EXCLUSIVE_LOCKS_REQUIRED(::cs_main)
  37  {
  38      if (chainman.m_interrupt) return {ChainstateLoadStatus::INTERRUPTED, {}};
  39  
  40      // LoadBlockIndex will load m_have_pruned if we've ever removed a
  41      // block file from disk.
  42      // Note that it also sets m_blockfiles_indexed based on the disk flag!
  43      if (!chainman.LoadBlockIndex()) {
  44          if (chainman.m_interrupt) return {ChainstateLoadStatus::INTERRUPTED, {}};
  45          return {ChainstateLoadStatus::FAILURE, _("Error loading block database")};
  46      }
  47  
  48      if (!chainman.BlockIndex().empty() &&
  49              !chainman.m_blockman.LookupBlockIndex(chainman.GetConsensus().hashGenesisBlock)) {
  50          // If the loaded chain has a wrong genesis, bail out immediately
  51          // (we're likely using a testnet datadir, or the other way around).
  52          return {ChainstateLoadStatus::FAILURE_INCOMPATIBLE_DB, _("Incorrect or no genesis block found. Wrong datadir for network?")};
  53      }
  54  
  55      // Check for changed -prune state.  What we are concerned about is a user who has pruned blocks
  56      // in the past, but is now trying to run unpruned.
  57      if (chainman.m_blockman.m_have_pruned && !options.prune) {
  58          return {ChainstateLoadStatus::FAILURE, _("You need to rebuild the database using -reindex to go back to unpruned mode.  This will redownload the entire blockchain")};
  59      }
  60  
  61      // At this point blocktree args are consistent with what's on disk.
  62      // If we're not mid-reindex (based on disk + args), add a genesis block on disk
  63      // (otherwise we use the one already on disk).
  64      // This is called again in ImportBlocks after the reindex completes.
  65      if (chainman.m_blockman.m_blockfiles_indexed && !chainman.ActiveChainstate().LoadGenesisBlock()) {
  66          return {ChainstateLoadStatus::FAILURE, _("Error initializing block database")};
  67      }
  68  
  69      auto is_coinsview_empty = [&](Chainstate* chainstate) EXCLUSIVE_LOCKS_REQUIRED(::cs_main) {
  70          return options.wipe_chainstate_db || chainstate->CoinsTip().GetBestBlock().IsNull();
  71      };
  72  
  73      assert(chainman.m_total_coinstip_cache > 0);
  74      assert(chainman.m_total_coinsdb_cache > 0);
  75  
  76      // If running with multiple chainstates, limit the cache sizes with a
  77      // discount factor. If discounted the actual cache size will be
  78      // recalculated by `chainman.MaybeRebalanceCaches()`. The discount factor
  79      // is conservatively chosen such that the sum of the caches does not exceed
  80      // the allowable amount during this temporary initialization state.
  81      double init_cache_fraction = chainman.GetAll().size() > 1 ? 0.2 : 1.0;
  82  
  83      // At this point we're either in reindex or we've loaded a useful
  84      // block tree into BlockIndex()!
  85  
  86      for (Chainstate* chainstate : chainman.GetAll()) {
  87          LogPrintf("Initializing chainstate %s\n", chainstate->ToString());
  88  
  89          try {
  90              chainstate->InitCoinsDB(
  91                  /*cache_size_bytes=*/chainman.m_total_coinsdb_cache * init_cache_fraction,
  92                  /*in_memory=*/options.coins_db_in_memory,
  93                  /*should_wipe=*/options.wipe_chainstate_db);
  94          } catch (dbwrapper_error& err) {
  95              LogError("%s\n", err.what());
  96              return {ChainstateLoadStatus::FAILURE, _("Error opening coins database")};
  97          }
  98  
  99          if (options.coins_error_cb) {
 100              chainstate->CoinsErrorCatcher().AddReadErrCallback(options.coins_error_cb);
 101          }
 102  
 103          // Refuse to load unsupported database format.
 104          // This is a no-op if we cleared the coinsviewdb with -reindex or -reindex-chainstate
 105          if (chainstate->CoinsDB().NeedsUpgrade()) {
 106              return {ChainstateLoadStatus::FAILURE_INCOMPATIBLE_DB, _("Unsupported chainstate database format found. "
 107                                                                       "Please restart with -reindex-chainstate. This will "
 108                                                                       "rebuild the chainstate database.")};
 109          }
 110  
 111          // ReplayBlocks is a no-op if we cleared the coinsviewdb with -reindex or -reindex-chainstate
 112          if (!chainstate->ReplayBlocks()) {
 113              return {ChainstateLoadStatus::FAILURE, _("Unable to replay blocks. You will need to rebuild the database using -reindex-chainstate.")};
 114          }
 115  
 116          // The on-disk coinsdb is now in a good state, create the cache
 117          chainstate->InitCoinsCache(chainman.m_total_coinstip_cache * init_cache_fraction);
 118          assert(chainstate->CanFlushToDisk());
 119  
 120          if (!is_coinsview_empty(chainstate)) {
 121              // LoadChainTip initializes the chain based on CoinsTip()'s best block
 122              if (!chainstate->LoadChainTip()) {
 123                  return {ChainstateLoadStatus::FAILURE, _("Error initializing block database")};
 124              }
 125              assert(chainstate->m_chain.Tip() != nullptr);
 126          }
 127      }
 128  
 129      auto chainstates{chainman.GetAll()};
 130      if (std::any_of(chainstates.begin(), chainstates.end(),
 131                      [](const Chainstate* cs) EXCLUSIVE_LOCKS_REQUIRED(cs_main) { return cs->NeedsRedownload(); })) {
 132          return {ChainstateLoadStatus::FAILURE, strprintf(_("Witness data for blocks after height %d requires validation. Please restart with -reindex."),
 133                                                           chainman.GetConsensus().SegwitHeight)};
 134      };
 135  
 136      // Now that chainstates are loaded and we're able to flush to
 137      // disk, rebalance the coins caches to desired levels based
 138      // on the condition of each chainstate.
 139      chainman.MaybeRebalanceCaches();
 140  
 141      return {ChainstateLoadStatus::SUCCESS, {}};
 142  }
 143  
 144  ChainstateLoadResult LoadChainstate(ChainstateManager& chainman, const CacheSizes& cache_sizes,
 145                                      const ChainstateLoadOptions& options)
 146  {
 147      if (!chainman.AssumedValidBlock().IsNull()) {
 148          LogPrintf("Assuming ancestors of block %s have valid signatures.\n", chainman.AssumedValidBlock().GetHex());
 149      } else {
 150          LogPrintf("Validating signatures for all blocks.\n");
 151      }
 152      LogPrintf("Setting nMinimumChainWork=%s\n", chainman.MinimumChainWork().GetHex());
 153      if (chainman.MinimumChainWork() < UintToArith256(chainman.GetConsensus().nMinimumChainWork)) {
 154          LogWarning("nMinimumChainWork set below default value of %s", chainman.GetConsensus().nMinimumChainWork.GetHex());
 155      }
 156      if (chainman.m_blockman.GetPruneTarget() == BlockManager::PRUNE_TARGET_MANUAL) {
 157          LogPrintf("Block pruning enabled.  Use RPC call pruneblockchain(height) to manually prune block and undo files.\n");
 158      } else if (chainman.m_blockman.GetPruneTarget()) {
 159          LogPrintf("Prune configured to target %u MiB on disk for block and undo files.\n", chainman.m_blockman.GetPruneTarget() / 1024 / 1024);
 160      }
 161  
 162      LOCK(cs_main);
 163  
 164      chainman.m_total_coinstip_cache = cache_sizes.coins;
 165      chainman.m_total_coinsdb_cache = cache_sizes.coins_db;
 166  
 167      // Load the fully validated chainstate.
 168      chainman.InitializeChainstate(options.mempool);
 169  
 170      // Load a chain created from a UTXO snapshot, if any exist.
 171      bool has_snapshot = chainman.DetectSnapshotChainstate();
 172  
 173      if (has_snapshot && options.wipe_chainstate_db) {
 174          LogPrintf("[snapshot] deleting snapshot chainstate due to reindexing\n");
 175          if (!chainman.DeleteSnapshotChainstate()) {
 176              return {ChainstateLoadStatus::FAILURE_FATAL, Untranslated("Couldn't remove snapshot chainstate.")};
 177          }
 178      }
 179  
 180      auto [init_status, init_error] = CompleteChainstateInitialization(chainman, options);
 181      if (init_status != ChainstateLoadStatus::SUCCESS) {
 182          return {init_status, init_error};
 183      }
 184  
 185      // If a snapshot chainstate was fully validated by a background chainstate during
 186      // the last run, detect it here and clean up the now-unneeded background
 187      // chainstate.
 188      //
 189      // Why is this cleanup done here (on subsequent restart) and not just when the
 190      // snapshot is actually validated? Because this entails unusual
 191      // filesystem operations to move leveldb data directories around, and that seems
 192      // too risky to do in the middle of normal runtime.
 193      auto snapshot_completion = chainman.MaybeCompleteSnapshotValidation();
 194  
 195      if (snapshot_completion == SnapshotCompletionResult::SKIPPED) {
 196          // do nothing; expected case
 197      } else if (snapshot_completion == SnapshotCompletionResult::SUCCESS) {
 198          LogPrintf("[snapshot] cleaning up unneeded background chainstate, then reinitializing\n");
 199          if (!chainman.ValidatedSnapshotCleanup()) {
 200              return {ChainstateLoadStatus::FAILURE_FATAL, Untranslated("Background chainstate cleanup failed unexpectedly.")};
 201          }
 202  
 203          // Because ValidatedSnapshotCleanup() has torn down chainstates with
 204          // ChainstateManager::ResetChainstates(), reinitialize them here without
 205          // duplicating the blockindex work above.
 206          assert(chainman.GetAll().empty());
 207          assert(!chainman.IsSnapshotActive());
 208          assert(!chainman.IsSnapshotValidated());
 209  
 210          chainman.InitializeChainstate(options.mempool);
 211  
 212          // A reload of the block index is required to recompute setBlockIndexCandidates
 213          // for the fully validated chainstate.
 214          chainman.ActiveChainstate().ClearBlockIndexCandidates();
 215  
 216          auto [init_status, init_error] = CompleteChainstateInitialization(chainman, options);
 217          if (init_status != ChainstateLoadStatus::SUCCESS) {
 218              return {init_status, init_error};
 219          }
 220      } else {
 221          return {ChainstateLoadStatus::FAILURE_FATAL, _(
 222             "UTXO snapshot failed to validate. "
 223             "Restart to resume normal initial block download, or try loading a different snapshot.")};
 224      }
 225  
 226      return {ChainstateLoadStatus::SUCCESS, {}};
 227  }
 228  
 229  ChainstateLoadResult VerifyLoadedChainstate(ChainstateManager& chainman, const ChainstateLoadOptions& options)
 230  {
 231      auto is_coinsview_empty = [&](Chainstate* chainstate) EXCLUSIVE_LOCKS_REQUIRED(::cs_main) {
 232          return options.wipe_chainstate_db || chainstate->CoinsTip().GetBestBlock().IsNull();
 233      };
 234  
 235      LOCK(cs_main);
 236  
 237      for (Chainstate* chainstate : chainman.GetAll()) {
 238          if (!is_coinsview_empty(chainstate)) {
 239              const CBlockIndex* tip = chainstate->m_chain.Tip();
 240              if (tip && tip->nTime > GetTime() + MAX_FUTURE_BLOCK_TIME) {
 241                  return {ChainstateLoadStatus::FAILURE, _("The block database contains a block which appears to be from the future. "
 242                                                           "This may be due to your computer's date and time being set incorrectly. "
 243                                                           "Only rebuild the block database if you are sure that your computer's date and time are correct")};
 244              }
 245  
 246              VerifyDBResult result = CVerifyDB(chainman.GetNotifications()).VerifyDB(
 247                  *chainstate, chainman.GetConsensus(), chainstate->CoinsDB(),
 248                  options.check_level,
 249                  options.check_blocks);
 250              switch (result) {
 251              case VerifyDBResult::SUCCESS:
 252              case VerifyDBResult::SKIPPED_MISSING_BLOCKS:
 253                  break;
 254              case VerifyDBResult::INTERRUPTED:
 255                  return {ChainstateLoadStatus::INTERRUPTED, _("Block verification was interrupted")};
 256              case VerifyDBResult::CORRUPTED_BLOCK_DB:
 257                  return {ChainstateLoadStatus::FAILURE, _("Corrupted block database detected")};
 258              case VerifyDBResult::SKIPPED_L3_CHECKS:
 259                  if (options.require_full_verification) {
 260                      return {ChainstateLoadStatus::FAILURE_INSUFFICIENT_DBCACHE, _("Insufficient dbcache for block verification")};
 261                  }
 262                  break;
 263              } // no default case, so the compiler can warn about missing cases
 264          }
 265      }
 266  
 267      return {ChainstateLoadStatus::SUCCESS, {}};
 268  }
 269  } // namespace node
 270