a programming language without fluff
git clone https://git.smesh.lol/moxie.git
git clone ssh://git@git.smesh.lol:2222/~/moxie.git

a programming language without fluff
A compiled systems language for domain-isolated event-driven programs. Each program is a tree of domains — isolated OS processes communicating through serialized IPC channels. No goroutines, no shared memory, no data races.
Moxie descends from TinyGo. All embedded targets and threading infrastructure have been stripped. What remains is a compilation pipeline for Linux, Darwin, and browser JS, rewired for single-threaded domains with process-level isolation via spawn.
# Build the compiler (requires Go 1.25+ and LLVM 19)
./build.sh
# Build a program
export MOXIEROOT=/path/to/moxie
moxie build -o hello .
./hello
package main
import "moxie"
func worker(n moxie.Int32) {
println("child domain:", n)
}
func main() {
spawn(worker, moxie.Int32(42))
println("parent continues")
}
Each domain runs a single thread. No goroutines, no scheduler, no task switching.
| Construct | Behavior |
|---|---|
| Unbuffered channel send | Execution jumps to the waiting select case |
| Buffered channel send | Message queued for the next select iteration |
select | Event handler — blocks until a channel, I/O event, or timer fires |
spawn | Creates a child domain (OS process) with IPC channels |
Within a domain, channels and select are the event dispatch system. Between domains, spawn and IPC channels provide concurrent execution with complete memory isolation.
| Traditional | Moxie | Effect |
|---|---|---|
string (immutable) / []byte (mutable) | string = []byte | Same type, mutually assignable. \| for concatenation. |
int (platform-sized) | int32 always | 32-bit on all targets. |
spawn is a language builtin. All data arguments must implement moxie.Codec for serialization. No pointers, functions, or interfaces cross the boundary. Non-constant values are moved (ownership transfer).
import "moxie"
type Codec interface {
EncodeTo(w io.Writer) error
DecodeFrom(r io.Reader) error
}
Built-in codec types: Bool, Int8, Uint8, Int16, Uint16, Int32, Uint32, Int64, Uint64, Float32, Float64, Bytes. Little-endian default. Big-endian aliases (BigInt32, BigUint64, etc.) for network protocols.
| Removed | Use Instead |
|---|---|
go f() | Channels + select, or spawn |
new(T) | &T{} |
+ on text | \| pipe operator |
fallthrough | case A, B: |
complex64/128 | Not supported |
uintptr | Explicit pointer types |
import "strings" | import "bytes" |
| Target | Output | GC |
|---|---|---|
| linux/amd64 | Static ELF | Boehm |
| linux/arm64 | Static ELF | Boehm |
| darwin/amd64 | Mach-O | Boehm |
| darwin/arm64 | Mach-O | Boehm |
| js/wasm | JavaScript + runtime | Browser GC |
All native binaries are fully statically linked.
EXAMPLE_CLAUDE.md is a CLAUDE.md template that teaches Claude (or other AI coding assistants) how to write correct Moxie code. Drop it into your project's CLAUDE.md to get accurate code generation that respects Moxie's restrictions and patterns.
moxie/
├── main.go # CLI entry point
├── build.sh # Compiler build (patched GOROOT + LLVM linking)
├── build/ # Build-time tools (go/types patcher)
├── compiler/ # Moxie SSA → LLVM IR (+ spawn detection, restrictions)
├── builder/ # Build orchestration, library compilation
├── loader/ # Package loading, .mx rewriting, pipe/concat transforms
├── compileopts/ # Target configuration
├── cgo/ # CGo processing via libclang
├── goenv/ # Environment and version detection
├── transform/ # LLVM IR optimization passes
├── interp/ # Compile-time partial evaluation
├── diagnostics/ # Error reporting
├── jsbackend/ # SSA → JavaScript compiler
├── jsruntime/ # JS runtime (channels, domains, browser bridges)
├── src/ # Target-side sources (compiled INTO programs)
│ ├── runtime/ # Runtime: scheduler, channels, GC, spawn
│ ├── internal/task/ # Cooperative task system, context switching
│ ├── moxie/ # Codec interface, built-in codec types
│ └── ... # Stdlib overlays (.mx files)
├── lib/ # C libraries (musl, bdwgc, compiler-rt)
└── docs/ # Language reference, porting guide, architecture