//go:build !wasm package app func CreateFullscreenCanvas() { panic("app: not wasm") } func CreateWebGLContext() int32 { panic("app: not wasm") } func GetDevicePixelRatio() float32 { panic("app: not wasm") } func GetCanvasCSSSize(w, h *int32) { panic("app: not wasm") } func SetCanvasBacking(w, h int32) { panic("app: not wasm") } func RequestRAF() { panic("app: not wasm") } func SetCursor(s string) { panic("app: not wasm") } func SetTitle(s string) { panic("app: not wasm") } func SetFullscreen(full bool) { panic("app: not wasm") } func RegisterPointerEvents() { panic("app: not wasm") } func RegisterKeyEvents() { panic("app: not wasm") } func RegisterResizeEvents() { panic("app: not wasm") } func RegisterTextEvents() { panic("app: not wasm") } func FocusTextArea() { panic("app: not wasm") } func BlurTextArea() { panic("app: not wasm") } func RegisterContextLossEvents() { panic("app: not wasm") } func WriteClipboard(s string) { panic("app: not wasm") } func ReadClipboard() { panic("app: not wasm") }