f64toa_subr.go raw
1 // +build !noasm !appengine
2 // Code generated by asm2asm, DO NOT EDIT.
3
4 package avx2
5
6 import (
7 `github.com/bytedance/sonic/loader`
8 )
9
10 const (
11 _entry__f64toa = 48
12 )
13
14 const (
15 _stack__f64toa = 72
16 )
17
18 const (
19 _size__f64toa = 5088
20 )
21
22 var (
23 _pcsp__f64toa = [][2]uint32{
24 {0x1, 0},
25 {0x6, 8},
26 {0x8, 16},
27 {0xa, 24},
28 {0xc, 32},
29 {0xd, 40},
30 {0x11, 48},
31 {0x137d, 72},
32 {0x137e, 48},
33 {0x1380, 40},
34 {0x1382, 32},
35 {0x1384, 24},
36 {0x1386, 16},
37 {0x1387, 8},
38 {0x138b, 0},
39 {0x13e0, 72},
40 }
41 )
42
43 var _cfunc_f64toa = []loader.CFunc{
44 {"_f64toa_entry", 0, _entry__f64toa, 0, nil},
45 {"_f64toa", _entry__f64toa, _size__f64toa, _stack__f64toa, _pcsp__f64toa},
46 }
47