vunsigned_subr.go raw
1 // +build !noasm !appengine
2 // Code generated by asm2asm, DO NOT EDIT.
3
4 package avx2
5
6 import (
7 `github.com/bytedance/sonic/loader`
8 )
9
10 const (
11 _entry__vunsigned = 0
12 )
13
14 const (
15 _stack__vunsigned = 24
16 )
17
18 const (
19 _size__vunsigned = 356
20 )
21
22 var (
23 _pcsp__vunsigned = [][2]uint32{
24 {0x1, 0},
25 {0x6, 8},
26 {0x7, 16},
27 {0x4b, 24},
28 {0x4d, 16},
29 {0x4e, 8},
30 {0x4f, 0},
31 {0x5a, 24},
32 {0x5c, 16},
33 {0x5d, 8},
34 {0x5e, 0},
35 {0x75, 24},
36 {0x77, 16},
37 {0x78, 8},
38 {0x79, 0},
39 {0x11a, 24},
40 {0x11c, 16},
41 {0x11d, 8},
42 {0x11e, 0},
43 {0x151, 24},
44 {0x153, 16},
45 {0x154, 8},
46 {0x155, 0},
47 {0x15d, 24},
48 {0x15f, 16},
49 {0x160, 8},
50 {0x164, 0},
51 }
52 )
53
54 var _cfunc_vunsigned = []loader.CFunc{
55 {"_vunsigned_entry", 0, _entry__vunsigned, 0, nil},
56 {"_vunsigned", _entry__vunsigned, _size__vunsigned, _stack__vunsigned, _pcsp__vunsigned},
57 }
58