vunsigned_subr.go raw

   1  // +build !noasm !appengine
   2  // Code generated by asm2asm, DO NOT EDIT.
   3  
   4  package avx2
   5  
   6  import (
   7  	`github.com/bytedance/sonic/loader`
   8  )
   9  
  10  const (
  11      _entry__vunsigned = 0
  12  )
  13  
  14  const (
  15      _stack__vunsigned = 24
  16  )
  17  
  18  const (
  19      _size__vunsigned = 356
  20  )
  21  
  22  var (
  23      _pcsp__vunsigned = [][2]uint32{
  24          {0x1, 0},
  25          {0x6, 8},
  26          {0x7, 16},
  27          {0x4b, 24},
  28          {0x4d, 16},
  29          {0x4e, 8},
  30          {0x4f, 0},
  31          {0x5a, 24},
  32          {0x5c, 16},
  33          {0x5d, 8},
  34          {0x5e, 0},
  35          {0x75, 24},
  36          {0x77, 16},
  37          {0x78, 8},
  38          {0x79, 0},
  39          {0x11a, 24},
  40          {0x11c, 16},
  41          {0x11d, 8},
  42          {0x11e, 0},
  43          {0x151, 24},
  44          {0x153, 16},
  45          {0x154, 8},
  46          {0x155, 0},
  47          {0x15d, 24},
  48          {0x15f, 16},
  49          {0x160, 8},
  50          {0x164, 0},
  51      }
  52  )
  53  
  54  var _cfunc_vunsigned = []loader.CFunc{
  55      {"_vunsigned_entry", 0,  _entry__vunsigned, 0, nil},
  56      {"_vunsigned", _entry__vunsigned, _size__vunsigned, _stack__vunsigned, _pcsp__vunsigned},
  57  }
  58