f32toa_subr.go raw

   1  // +build !noasm !appengine
   2  // Code generated by asm2asm, DO NOT EDIT.
   3  
   4  package sse
   5  
   6  import (
   7  	`github.com/bytedance/sonic/loader`
   8  )
   9  
  10  const (
  11      _entry__f32toa = 16
  12  )
  13  
  14  const (
  15      _stack__f32toa = 64
  16  )
  17  
  18  const (
  19      _size__f32toa = 3696
  20  )
  21  
  22  var (
  23      _pcsp__f32toa = [][2]uint32{
  24          {0x1, 0},
  25          {0x6, 8},
  26          {0x8, 16},
  27          {0xa, 24},
  28          {0xc, 32},
  29          {0xd, 40},
  30          {0x11, 48},
  31          {0xe3a, 64},
  32          {0xe3b, 48},
  33          {0xe3d, 40},
  34          {0xe3f, 32},
  35          {0xe41, 24},
  36          {0xe43, 16},
  37          {0xe44, 8},
  38          {0xe45, 0},
  39          {0xe70, 64},
  40      }
  41  )
  42  
  43  var _cfunc_f32toa = []loader.CFunc{
  44      {"_f32toa_entry", 0,  _entry__f32toa, 0, nil},
  45      {"_f32toa", _entry__f32toa, _size__f32toa, _stack__f32toa, _pcsp__f32toa},
  46  }
  47