f32toa_subr.go raw
1 // +build !noasm !appengine
2 // Code generated by asm2asm, DO NOT EDIT.
3
4 package sse
5
6 import (
7 `github.com/bytedance/sonic/loader`
8 )
9
10 const (
11 _entry__f32toa = 16
12 )
13
14 const (
15 _stack__f32toa = 64
16 )
17
18 const (
19 _size__f32toa = 3696
20 )
21
22 var (
23 _pcsp__f32toa = [][2]uint32{
24 {0x1, 0},
25 {0x6, 8},
26 {0x8, 16},
27 {0xa, 24},
28 {0xc, 32},
29 {0xd, 40},
30 {0x11, 48},
31 {0xe3a, 64},
32 {0xe3b, 48},
33 {0xe3d, 40},
34 {0xe3f, 32},
35 {0xe41, 24},
36 {0xe43, 16},
37 {0xe44, 8},
38 {0xe45, 0},
39 {0xe70, 64},
40 }
41 )
42
43 var _cfunc_f32toa = []loader.CFunc{
44 {"_f32toa_entry", 0, _entry__f32toa, 0, nil},
45 {"_f32toa", _entry__f32toa, _size__f32toa, _stack__f32toa, _pcsp__f32toa},
46 }
47