i64toa_subr.go raw
1 // +build !noasm !appengine
2 // Code generated by asm2asm, DO NOT EDIT.
3
4 package sse
5
6 import (
7 `github.com/bytedance/sonic/loader`
8 )
9
10 const (
11 _entry__i64toa = 80
12 )
13
14 const (
15 _stack__i64toa = 8
16 )
17
18 const (
19 _size__i64toa = 2320
20 )
21
22 var (
23 _pcsp__i64toa = [][2]uint32{
24 {0x1, 0},
25 {0xae, 8},
26 {0xaf, 0},
27 {0x201, 8},
28 {0x202, 0},
29 {0x287, 8},
30 {0x288, 0},
31 {0x464, 8},
32 {0x465, 0},
33 {0x4f0, 8},
34 {0x4f1, 0},
35 {0x62c, 8},
36 {0x62d, 0},
37 {0x797, 8},
38 {0x798, 0},
39 {0x909, 8},
40 {0x910, 0},
41 }
42 )
43
44 var _cfunc_i64toa = []loader.CFunc{
45 {"_i64toa_entry", 0, _entry__i64toa, 0, nil},
46 {"_i64toa", _entry__i64toa, _size__i64toa, _stack__i64toa, _pcsp__i64toa},
47 }
48