i64toa_subr.go raw

   1  // +build !noasm !appengine
   2  // Code generated by asm2asm, DO NOT EDIT.
   3  
   4  package sse
   5  
   6  import (
   7  	`github.com/bytedance/sonic/loader`
   8  )
   9  
  10  const (
  11      _entry__i64toa = 80
  12  )
  13  
  14  const (
  15      _stack__i64toa = 8
  16  )
  17  
  18  const (
  19      _size__i64toa = 2320
  20  )
  21  
  22  var (
  23      _pcsp__i64toa = [][2]uint32{
  24          {0x1, 0},
  25          {0xae, 8},
  26          {0xaf, 0},
  27          {0x201, 8},
  28          {0x202, 0},
  29          {0x287, 8},
  30          {0x288, 0},
  31          {0x464, 8},
  32          {0x465, 0},
  33          {0x4f0, 8},
  34          {0x4f1, 0},
  35          {0x62c, 8},
  36          {0x62d, 0},
  37          {0x797, 8},
  38          {0x798, 0},
  39          {0x909, 8},
  40          {0x910, 0},
  41      }
  42  )
  43  
  44  var _cfunc_i64toa = []loader.CFunc{
  45      {"_i64toa_entry", 0,  _entry__i64toa, 0, nil},
  46      {"_i64toa", _entry__i64toa, _size__i64toa, _stack__i64toa, _pcsp__i64toa},
  47  }
  48