b64encode_subr.go raw
1 // +build !noasm !appengine
2 // Code generated by asm2asm, DO NOT EDIT.
3
4 package avx2
5
6 import (
7 `github.com/bytedance/sonic/loader`
8 )
9
10 const (
11 _entry__b64encode = 288
12 )
13
14 const (
15 _stack__b64encode = 40
16 )
17
18 const (
19 _size__b64encode = 832
20 )
21
22 var (
23 _pcsp__b64encode = [][2]uint32{
24 {0x1, 0},
25 {0x6, 8},
26 {0x8, 16},
27 {0xa, 24},
28 {0xb, 32},
29 {0x32a, 40},
30 {0x32c, 32},
31 {0x32e, 24},
32 {0x330, 16},
33 {0x331, 8},
34 {0x340, 0},
35 }
36 )
37
38 var _cfunc_b64encode = []loader.CFunc{
39 {"_b64encode_entry", 0, _entry__b64encode, 0, nil},
40 {"_b64encode", _entry__b64encode, _size__b64encode, _stack__b64encode, _pcsp__b64encode},
41 }
42