b64encode_subr.go raw

   1  // +build !noasm !appengine
   2  // Code generated by asm2asm, DO NOT EDIT.
   3  
   4  package avx2
   5  
   6  import (
   7  	`github.com/bytedance/sonic/loader`
   8  )
   9  
  10  const (
  11      _entry__b64encode = 288
  12  )
  13  
  14  const (
  15      _stack__b64encode = 40
  16  )
  17  
  18  const (
  19      _size__b64encode = 832
  20  )
  21  
  22  var (
  23      _pcsp__b64encode = [][2]uint32{
  24          {0x1, 0},
  25          {0x6, 8},
  26          {0x8, 16},
  27          {0xa, 24},
  28          {0xb, 32},
  29          {0x32a, 40},
  30          {0x32c, 32},
  31          {0x32e, 24},
  32          {0x330, 16},
  33          {0x331, 8},
  34          {0x340, 0},
  35      }
  36  )
  37  
  38  var _cfunc_b64encode = []loader.CFunc{
  39      {"_b64encode_entry", 0,  _entry__b64encode, 0, nil},
  40      {"_b64encode", _entry__b64encode, _size__b64encode, _stack__b64encode, _pcsp__b64encode},
  41  }
  42