b64decode_subr.go raw

   1  // +build !noasm !appengine
   2  // Code generated by asm2asm, DO NOT EDIT.
   3  
   4  package sse
   5  
   6  import (
   7  	`github.com/bytedance/sonic/loader`
   8  )
   9  
  10  const (
  11      _entry__b64decode = 0
  12  )
  13  
  14  const (
  15      _stack__b64decode = 144
  16  )
  17  
  18  const (
  19      _size__b64decode = 9968
  20  )
  21  
  22  var (
  23      _pcsp__b64decode = [][2]uint32{
  24          {0x1, 0},
  25          {0x6, 8},
  26          {0x8, 16},
  27          {0xa, 24},
  28          {0xc, 32},
  29          {0xd, 40},
  30          {0x11, 48},
  31          {0x26e1, 144},
  32          {0x26e2, 48},
  33          {0x26e4, 40},
  34          {0x26e6, 32},
  35          {0x26e8, 24},
  36          {0x26ea, 16},
  37          {0x26eb, 8},
  38          {0x26f0, 0},
  39      }
  40  )
  41  
  42  var _cfunc_b64decode = []loader.CFunc{
  43      {"_b64decode_entry", 0,  _entry__b64decode, 0, nil},
  44      {"_b64decode", _entry__b64decode, _size__b64decode, _stack__b64decode, _pcsp__b64decode},
  45  }
  46