b64decode_subr.go raw
1 // +build !noasm !appengine
2 // Code generated by asm2asm, DO NOT EDIT.
3
4 package sse
5
6 import (
7 `github.com/bytedance/sonic/loader`
8 )
9
10 const (
11 _entry__b64decode = 0
12 )
13
14 const (
15 _stack__b64decode = 144
16 )
17
18 const (
19 _size__b64decode = 9968
20 )
21
22 var (
23 _pcsp__b64decode = [][2]uint32{
24 {0x1, 0},
25 {0x6, 8},
26 {0x8, 16},
27 {0xa, 24},
28 {0xc, 32},
29 {0xd, 40},
30 {0x11, 48},
31 {0x26e1, 144},
32 {0x26e2, 48},
33 {0x26e4, 40},
34 {0x26e6, 32},
35 {0x26e8, 24},
36 {0x26ea, 16},
37 {0x26eb, 8},
38 {0x26f0, 0},
39 }
40 )
41
42 var _cfunc_b64decode = []loader.CFunc{
43 {"_b64decode_entry", 0, _entry__b64decode, 0, nil},
44 {"_b64decode", _entry__b64decode, _size__b64decode, _stack__b64decode, _pcsp__b64decode},
45 }
46