b64encode_subr.go raw
1 // +build !noasm !appengine
2 // Code generated by asm2asm, DO NOT EDIT.
3
4 package sse
5
6 import (
7 `github.com/bytedance/sonic/loader`
8 )
9
10 const (
11 _entry__b64encode = 0
12 )
13
14 const (
15 _stack__b64encode = 32
16 )
17
18 const (
19 _size__b64encode = 448
20 )
21
22 var (
23 _pcsp__b64encode = [][2]uint32{
24 {0x1, 0},
25 {0x6, 8},
26 {0x8, 16},
27 {0x9, 24},
28 {0x1ab, 32},
29 {0x1ad, 24},
30 {0x1af, 16},
31 {0x1b0, 8},
32 {0x1c0, 0},
33 }
34 )
35
36 var _cfunc_b64encode = []loader.CFunc{
37 {"_b64encode_entry", 0, _entry__b64encode, 0, nil},
38 {"_b64encode", _entry__b64encode, _size__b64encode, _stack__b64encode, _pcsp__b64encode},
39 }
40