doc.go raw

   1  // Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
   2  // Use of this source code is governed by a BSD-style
   3  // license that can be found in the LICENSE file.
   4  
   5  // Package websocket implements the WebSocket protocol defined in RFC 6455.
   6  //
   7  // Overview
   8  //
   9  // The Conn type represents a WebSocket connection. A server application calls
  10  // the Upgrader.Upgrade method from an HTTP request handler to get a *Conn:
  11  //
  12  //  var upgrader = websocket.Upgrader{
  13  //      ReadBufferSize:  1024,
  14  //      WriteBufferSize: 1024,
  15  //  }
  16  //
  17  //  func handler(w http.ResponseWriter, r *http.Request) {
  18  //      conn, err := upgrader.Upgrade(w, r, nil)
  19  //      if err != nil {
  20  //          log.Println(err)
  21  //          return
  22  //      }
  23  //      ... Use conn to send and receive messages.
  24  //  }
  25  //
  26  // Call the connection's WriteMessage and ReadMessage methods to send and
  27  // receive messages as a slice of bytes. This snippet of code shows how to echo
  28  // messages using these methods:
  29  //
  30  //  for {
  31  //      messageType, p, err := conn.ReadMessage()
  32  //      if err != nil {
  33  //          log.Println(err)
  34  //          return
  35  //      }
  36  //      if err := conn.WriteMessage(messageType, p); err != nil {
  37  //          log.Println(err)
  38  //          return
  39  //      }
  40  //  }
  41  //
  42  // In above snippet of code, p is a []byte and messageType is an int with value
  43  // websocket.BinaryMessage or websocket.TextMessage.
  44  //
  45  // An application can also send and receive messages using the io.WriteCloser
  46  // and io.Reader interfaces. To send a message, call the connection NextWriter
  47  // method to get an io.WriteCloser, write the message to the writer and close
  48  // the writer when done. To receive a message, call the connection NextReader
  49  // method to get an io.Reader and read until io.EOF is returned. This snippet
  50  // shows how to echo messages using the NextWriter and NextReader methods:
  51  //
  52  //  for {
  53  //      messageType, r, err := conn.NextReader()
  54  //      if err != nil {
  55  //          return
  56  //      }
  57  //      w, err := conn.NextWriter(messageType)
  58  //      if err != nil {
  59  //          return err
  60  //      }
  61  //      if _, err := io.Copy(w, r); err != nil {
  62  //          return err
  63  //      }
  64  //      if err := w.Close(); err != nil {
  65  //          return err
  66  //      }
  67  //  }
  68  //
  69  // Data Messages
  70  //
  71  // The WebSocket protocol distinguishes between text and binary data messages.
  72  // Text messages are interpreted as UTF-8 encoded text. The interpretation of
  73  // binary messages is left to the application.
  74  //
  75  // This package uses the TextMessage and BinaryMessage integer constants to
  76  // identify the two data message types. The ReadMessage and NextReader methods
  77  // return the type of the received message. The messageType argument to the
  78  // WriteMessage and NextWriter methods specifies the type of a sent message.
  79  //
  80  // It is the application's responsibility to ensure that text messages are
  81  // valid UTF-8 encoded text.
  82  //
  83  // Control Messages
  84  //
  85  // The WebSocket protocol defines three types of control messages: close, ping
  86  // and pong. Call the connection WriteControl, WriteMessage or NextWriter
  87  // methods to send a control message to the peer.
  88  //
  89  // Connections handle received close messages by calling the handler function
  90  // set with the SetCloseHandler method and by returning a *CloseError from the
  91  // NextReader, ReadMessage or the message Read method. The default close
  92  // handler sends a close message to the peer.
  93  //
  94  // Connections handle received ping messages by calling the handler function
  95  // set with the SetPingHandler method. The default ping handler sends a pong
  96  // message to the peer.
  97  //
  98  // Connections handle received pong messages by calling the handler function
  99  // set with the SetPongHandler method. The default pong handler does nothing.
 100  // If an application sends ping messages, then the application should set a
 101  // pong handler to receive the corresponding pong.
 102  //
 103  // The control message handler functions are called from the NextReader,
 104  // ReadMessage and message reader Read methods. The default close and ping
 105  // handlers can block these methods for a short time when the handler writes to
 106  // the connection.
 107  //
 108  // The application must read the connection to process close, ping and pong
 109  // messages sent from the peer. If the application is not otherwise interested
 110  // in messages from the peer, then the application should start a goroutine to
 111  // read and discard messages from the peer. A simple example is:
 112  //
 113  //  func readLoop(c *websocket.Conn) {
 114  //      for {
 115  //          if _, _, err := c.NextReader(); err != nil {
 116  //              c.Close()
 117  //              break
 118  //          }
 119  //      }
 120  //  }
 121  //
 122  // Concurrency
 123  //
 124  // Connections support one concurrent reader and one concurrent writer.
 125  //
 126  // Applications are responsible for ensuring that no more than one goroutine
 127  // calls the write methods (NextWriter, SetWriteDeadline, WriteMessage,
 128  // WriteJSON, EnableWriteCompression, SetCompressionLevel) concurrently and
 129  // that no more than one goroutine calls the read methods (NextReader,
 130  // SetReadDeadline, ReadMessage, ReadJSON, SetPongHandler, SetPingHandler)
 131  // concurrently.
 132  //
 133  // The Close and WriteControl methods can be called concurrently with all other
 134  // methods.
 135  //
 136  // Origin Considerations
 137  //
 138  // Web browsers allow Javascript applications to open a WebSocket connection to
 139  // any host. It's up to the server to enforce an origin policy using the Origin
 140  // request header sent by the browser.
 141  //
 142  // The Upgrader calls the function specified in the CheckOrigin field to check
 143  // the origin. If the CheckOrigin function returns false, then the Upgrade
 144  // method fails the WebSocket handshake with HTTP status 403.
 145  //
 146  // If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail
 147  // the handshake if the Origin request header is present and the Origin host is
 148  // not equal to the Host request header.
 149  //
 150  // The deprecated package-level Upgrade function does not perform origin
 151  // checking. The application is responsible for checking the Origin header
 152  // before calling the Upgrade function.
 153  //
 154  // Buffers
 155  //
 156  // Connections buffer network input and output to reduce the number
 157  // of system calls when reading or writing messages.
 158  //
 159  // Write buffers are also used for constructing WebSocket frames. See RFC 6455,
 160  // Section 5 for a discussion of message framing. A WebSocket frame header is
 161  // written to the network each time a write buffer is flushed to the network.
 162  // Decreasing the size of the write buffer can increase the amount of framing
 163  // overhead on the connection.
 164  //
 165  // The buffer sizes in bytes are specified by the ReadBufferSize and
 166  // WriteBufferSize fields in the Dialer and Upgrader. The Dialer uses a default
 167  // size of 4096 when a buffer size field is set to zero. The Upgrader reuses
 168  // buffers created by the HTTP server when a buffer size field is set to zero.
 169  // The HTTP server buffers have a size of 4096 at the time of this writing.
 170  //
 171  // The buffer sizes do not limit the size of a message that can be read or
 172  // written by a connection.
 173  //
 174  // Buffers are held for the lifetime of the connection by default. If the
 175  // Dialer or Upgrader WriteBufferPool field is set, then a connection holds the
 176  // write buffer only when writing a message.
 177  //
 178  // Applications should tune the buffer sizes to balance memory use and
 179  // performance. Increasing the buffer size uses more memory, but can reduce the
 180  // number of system calls to read or write the network. In the case of writing,
 181  // increasing the buffer size can reduce the number of frame headers written to
 182  // the network.
 183  //
 184  // Some guidelines for setting buffer parameters are:
 185  //
 186  // Limit the buffer sizes to the maximum expected message size. Buffers larger
 187  // than the largest message do not provide any benefit.
 188  //
 189  // Depending on the distribution of message sizes, setting the buffer size to
 190  // a value less than the maximum expected message size can greatly reduce memory
 191  // use with a small impact on performance. Here's an example: If 99% of the
 192  // messages are smaller than 256 bytes and the maximum message size is 512
 193  // bytes, then a buffer size of 256 bytes will result in 1.01 more system calls
 194  // than a buffer size of 512 bytes. The memory savings is 50%.
 195  //
 196  // A write buffer pool is useful when the application has a modest number
 197  // writes over a large number of connections. when buffers are pooled, a larger
 198  // buffer size has a reduced impact on total memory use and has the benefit of
 199  // reducing system calls and frame overhead.
 200  //
 201  // Compression EXPERIMENTAL
 202  //
 203  // Per message compression extensions (RFC 7692) are experimentally supported
 204  // by this package in a limited capacity. Setting the EnableCompression option
 205  // to true in Dialer or Upgrader will attempt to negotiate per message deflate
 206  // support.
 207  //
 208  //  var upgrader = websocket.Upgrader{
 209  //      EnableCompression: true,
 210  //  }
 211  //
 212  // If compression was successfully negotiated with the connection's peer, any
 213  // message received in compressed form will be automatically decompressed.
 214  // All Read methods will return uncompressed bytes.
 215  //
 216  // Per message compression of messages written to a connection can be enabled
 217  // or disabled by calling the corresponding Conn method:
 218  //
 219  //  conn.EnableWriteCompression(false)
 220  //
 221  // Currently this package does not support compression with "context takeover".
 222  // This means that messages must be compressed and decompressed in isolation,
 223  // without retaining sliding window or dictionary state across messages. For
 224  // more details refer to RFC 7692.
 225  //
 226  // Use of compression is experimental and may result in decreased performance.
 227  package websocket
 228