decompress.go raw

   1  package fse
   2  
   3  import (
   4  	"errors"
   5  	"fmt"
   6  )
   7  
   8  const (
   9  	tablelogAbsoluteMax = 15
  10  )
  11  
  12  // Decompress a block of data.
  13  // You can provide a scratch buffer to avoid allocations.
  14  // If nil is provided a temporary one will be allocated.
  15  // It is possible, but by no way guaranteed that corrupt data will
  16  // return an error.
  17  // It is up to the caller to verify integrity of the returned data.
  18  // Use a predefined Scratch to set maximum acceptable output size.
  19  func Decompress(b []byte, s *Scratch) ([]byte, error) {
  20  	s, err := s.prepare(b)
  21  	if err != nil {
  22  		return nil, err
  23  	}
  24  	s.Out = s.Out[:0]
  25  	err = s.readNCount()
  26  	if err != nil {
  27  		return nil, err
  28  	}
  29  	err = s.buildDtable()
  30  	if err != nil {
  31  		return nil, err
  32  	}
  33  	err = s.decompress()
  34  	if err != nil {
  35  		return nil, err
  36  	}
  37  
  38  	return s.Out, nil
  39  }
  40  
  41  // readNCount will read the symbol distribution so decoding tables can be constructed.
  42  func (s *Scratch) readNCount() error {
  43  	var (
  44  		charnum   uint16
  45  		previous0 bool
  46  		b         = &s.br
  47  	)
  48  	iend := b.remain()
  49  	if iend < 4 {
  50  		return errors.New("input too small")
  51  	}
  52  	bitStream := b.Uint32()
  53  	nbBits := uint((bitStream & 0xF) + minTablelog) // extract tableLog
  54  	if nbBits > tablelogAbsoluteMax {
  55  		return errors.New("tableLog too large")
  56  	}
  57  	bitStream >>= 4
  58  	bitCount := uint(4)
  59  
  60  	s.actualTableLog = uint8(nbBits)
  61  	remaining := int32((1 << nbBits) + 1)
  62  	threshold := int32(1 << nbBits)
  63  	gotTotal := int32(0)
  64  	nbBits++
  65  
  66  	for remaining > 1 {
  67  		if previous0 {
  68  			n0 := charnum
  69  			for (bitStream & 0xFFFF) == 0xFFFF {
  70  				n0 += 24
  71  				if b.off < iend-5 {
  72  					b.advance(2)
  73  					bitStream = b.Uint32() >> bitCount
  74  				} else {
  75  					bitStream >>= 16
  76  					bitCount += 16
  77  				}
  78  			}
  79  			for (bitStream & 3) == 3 {
  80  				n0 += 3
  81  				bitStream >>= 2
  82  				bitCount += 2
  83  			}
  84  			n0 += uint16(bitStream & 3)
  85  			bitCount += 2
  86  			if n0 > maxSymbolValue {
  87  				return errors.New("maxSymbolValue too small")
  88  			}
  89  			for charnum < n0 {
  90  				s.norm[charnum&0xff] = 0
  91  				charnum++
  92  			}
  93  
  94  			if b.off <= iend-7 || b.off+int(bitCount>>3) <= iend-4 {
  95  				b.advance(bitCount >> 3)
  96  				bitCount &= 7
  97  				bitStream = b.Uint32() >> bitCount
  98  			} else {
  99  				bitStream >>= 2
 100  			}
 101  		}
 102  
 103  		max := (2*(threshold) - 1) - (remaining)
 104  		var count int32
 105  
 106  		if (int32(bitStream) & (threshold - 1)) < max {
 107  			count = int32(bitStream) & (threshold - 1)
 108  			bitCount += nbBits - 1
 109  		} else {
 110  			count = int32(bitStream) & (2*threshold - 1)
 111  			if count >= threshold {
 112  				count -= max
 113  			}
 114  			bitCount += nbBits
 115  		}
 116  
 117  		count-- // extra accuracy
 118  		if count < 0 {
 119  			// -1 means +1
 120  			remaining += count
 121  			gotTotal -= count
 122  		} else {
 123  			remaining -= count
 124  			gotTotal += count
 125  		}
 126  		s.norm[charnum&0xff] = int16(count)
 127  		charnum++
 128  		previous0 = count == 0
 129  		for remaining < threshold {
 130  			nbBits--
 131  			threshold >>= 1
 132  		}
 133  		if b.off <= iend-7 || b.off+int(bitCount>>3) <= iend-4 {
 134  			b.advance(bitCount >> 3)
 135  			bitCount &= 7
 136  		} else {
 137  			bitCount -= (uint)(8 * (len(b.b) - 4 - b.off))
 138  			b.off = len(b.b) - 4
 139  		}
 140  		bitStream = b.Uint32() >> (bitCount & 31)
 141  	}
 142  	s.symbolLen = charnum
 143  
 144  	if s.symbolLen <= 1 {
 145  		return fmt.Errorf("symbolLen (%d) too small", s.symbolLen)
 146  	}
 147  	if s.symbolLen > maxSymbolValue+1 {
 148  		return fmt.Errorf("symbolLen (%d) too big", s.symbolLen)
 149  	}
 150  	if remaining != 1 {
 151  		return fmt.Errorf("corruption detected (remaining %d != 1)", remaining)
 152  	}
 153  	if bitCount > 32 {
 154  		return fmt.Errorf("corruption detected (bitCount %d > 32)", bitCount)
 155  	}
 156  	if gotTotal != 1<<s.actualTableLog {
 157  		return fmt.Errorf("corruption detected (total %d != %d)", gotTotal, 1<<s.actualTableLog)
 158  	}
 159  	b.advance((bitCount + 7) >> 3)
 160  	return nil
 161  }
 162  
 163  // decSymbol contains information about a state entry,
 164  // Including the state offset base, the output symbol and
 165  // the number of bits to read for the low part of the destination state.
 166  type decSymbol struct {
 167  	newState uint16
 168  	symbol   uint8
 169  	nbBits   uint8
 170  }
 171  
 172  // allocDtable will allocate decoding tables if they are not big enough.
 173  func (s *Scratch) allocDtable() {
 174  	tableSize := 1 << s.actualTableLog
 175  	if cap(s.decTable) < tableSize {
 176  		s.decTable = make([]decSymbol, tableSize)
 177  	}
 178  	s.decTable = s.decTable[:tableSize]
 179  
 180  	if cap(s.ct.tableSymbol) < 256 {
 181  		s.ct.tableSymbol = make([]byte, 256)
 182  	}
 183  	s.ct.tableSymbol = s.ct.tableSymbol[:256]
 184  
 185  	if cap(s.ct.stateTable) < 256 {
 186  		s.ct.stateTable = make([]uint16, 256)
 187  	}
 188  	s.ct.stateTable = s.ct.stateTable[:256]
 189  }
 190  
 191  // buildDtable will build the decoding table.
 192  func (s *Scratch) buildDtable() error {
 193  	tableSize := uint32(1 << s.actualTableLog)
 194  	highThreshold := tableSize - 1
 195  	s.allocDtable()
 196  	symbolNext := s.ct.stateTable[:256]
 197  
 198  	// Init, lay down lowprob symbols
 199  	s.zeroBits = false
 200  	{
 201  		largeLimit := int16(1 << (s.actualTableLog - 1))
 202  		for i, v := range s.norm[:s.symbolLen] {
 203  			if v == -1 {
 204  				s.decTable[highThreshold].symbol = uint8(i)
 205  				highThreshold--
 206  				symbolNext[i] = 1
 207  			} else {
 208  				if v >= largeLimit {
 209  					s.zeroBits = true
 210  				}
 211  				symbolNext[i] = uint16(v)
 212  			}
 213  		}
 214  	}
 215  	// Spread symbols
 216  	{
 217  		tableMask := tableSize - 1
 218  		step := tableStep(tableSize)
 219  		position := uint32(0)
 220  		for ss, v := range s.norm[:s.symbolLen] {
 221  			for i := 0; i < int(v); i++ {
 222  				s.decTable[position].symbol = uint8(ss)
 223  				position = (position + step) & tableMask
 224  				for position > highThreshold {
 225  					// lowprob area
 226  					position = (position + step) & tableMask
 227  				}
 228  			}
 229  		}
 230  		if position != 0 {
 231  			// position must reach all cells once, otherwise normalizedCounter is incorrect
 232  			return errors.New("corrupted input (position != 0)")
 233  		}
 234  	}
 235  
 236  	// Build Decoding table
 237  	{
 238  		tableSize := uint16(1 << s.actualTableLog)
 239  		for u, v := range s.decTable {
 240  			symbol := v.symbol
 241  			nextState := symbolNext[symbol]
 242  			symbolNext[symbol] = nextState + 1
 243  			nBits := s.actualTableLog - byte(highBits(uint32(nextState)))
 244  			s.decTable[u].nbBits = nBits
 245  			newState := (nextState << nBits) - tableSize
 246  			if newState >= tableSize {
 247  				return fmt.Errorf("newState (%d) outside table size (%d)", newState, tableSize)
 248  			}
 249  			if newState == uint16(u) && nBits == 0 {
 250  				// Seems weird that this is possible with nbits > 0.
 251  				return fmt.Errorf("newState (%d) == oldState (%d) and no bits", newState, u)
 252  			}
 253  			s.decTable[u].newState = newState
 254  		}
 255  	}
 256  	return nil
 257  }
 258  
 259  // decompress will decompress the bitstream.
 260  // If the buffer is over-read an error is returned.
 261  func (s *Scratch) decompress() error {
 262  	br := &s.bits
 263  	if err := br.init(s.br.unread()); err != nil {
 264  		return err
 265  	}
 266  
 267  	var s1, s2 decoder
 268  	// Initialize and decode first state and symbol.
 269  	s1.init(br, s.decTable, s.actualTableLog)
 270  	s2.init(br, s.decTable, s.actualTableLog)
 271  
 272  	// Use temp table to avoid bound checks/append penalty.
 273  	var tmp = s.ct.tableSymbol[:256]
 274  	var off uint8
 275  
 276  	// Main part
 277  	if !s.zeroBits {
 278  		for br.off >= 8 {
 279  			br.fillFast()
 280  			tmp[off+0] = s1.nextFast()
 281  			tmp[off+1] = s2.nextFast()
 282  			br.fillFast()
 283  			tmp[off+2] = s1.nextFast()
 284  			tmp[off+3] = s2.nextFast()
 285  			off += 4
 286  			// When off is 0, we have overflowed and should write.
 287  			if off == 0 {
 288  				s.Out = append(s.Out, tmp...)
 289  				if len(s.Out) >= s.DecompressLimit {
 290  					return fmt.Errorf("output size (%d) > DecompressLimit (%d)", len(s.Out), s.DecompressLimit)
 291  				}
 292  			}
 293  		}
 294  	} else {
 295  		for br.off >= 8 {
 296  			br.fillFast()
 297  			tmp[off+0] = s1.next()
 298  			tmp[off+1] = s2.next()
 299  			br.fillFast()
 300  			tmp[off+2] = s1.next()
 301  			tmp[off+3] = s2.next()
 302  			off += 4
 303  			if off == 0 {
 304  				s.Out = append(s.Out, tmp...)
 305  				// When off is 0, we have overflowed and should write.
 306  				if len(s.Out) >= s.DecompressLimit {
 307  					return fmt.Errorf("output size (%d) > DecompressLimit (%d)", len(s.Out), s.DecompressLimit)
 308  				}
 309  			}
 310  		}
 311  	}
 312  	s.Out = append(s.Out, tmp[:off]...)
 313  
 314  	// Final bits, a bit more expensive check
 315  	for {
 316  		if s1.finished() {
 317  			s.Out = append(s.Out, s1.final(), s2.final())
 318  			break
 319  		}
 320  		br.fill()
 321  		s.Out = append(s.Out, s1.next())
 322  		if s2.finished() {
 323  			s.Out = append(s.Out, s2.final(), s1.final())
 324  			break
 325  		}
 326  		s.Out = append(s.Out, s2.next())
 327  		if len(s.Out) >= s.DecompressLimit {
 328  			return fmt.Errorf("output size (%d) > DecompressLimit (%d)", len(s.Out), s.DecompressLimit)
 329  		}
 330  	}
 331  	return br.close()
 332  }
 333  
 334  // decoder keeps track of the current state and updates it from the bitstream.
 335  type decoder struct {
 336  	state uint16
 337  	br    *bitReader
 338  	dt    []decSymbol
 339  }
 340  
 341  // init will initialize the decoder and read the first state from the stream.
 342  func (d *decoder) init(in *bitReader, dt []decSymbol, tableLog uint8) {
 343  	d.dt = dt
 344  	d.br = in
 345  	d.state = in.getBits(tableLog)
 346  }
 347  
 348  // next returns the next symbol and sets the next state.
 349  // At least tablelog bits must be available in the bit reader.
 350  func (d *decoder) next() uint8 {
 351  	n := &d.dt[d.state]
 352  	lowBits := d.br.getBits(n.nbBits)
 353  	d.state = n.newState + lowBits
 354  	return n.symbol
 355  }
 356  
 357  // finished returns true if all bits have been read from the bitstream
 358  // and the next state would require reading bits from the input.
 359  func (d *decoder) finished() bool {
 360  	return d.br.finished() && d.dt[d.state].nbBits > 0
 361  }
 362  
 363  // final returns the current state symbol without decoding the next.
 364  func (d *decoder) final() uint8 {
 365  	return d.dt[d.state].symbol
 366  }
 367  
 368  // nextFast returns the next symbol and sets the next state.
 369  // This can only be used if no symbols are 0 bits.
 370  // At least tablelog bits must be available in the bit reader.
 371  func (d *decoder) nextFast() uint8 {
 372  	n := d.dt[d.state]
 373  	lowBits := d.br.getBitsFast(n.nbBits)
 374  	d.state = n.newState + lowBits
 375  	return n.symbol
 376  }
 377