level_120.go raw

   1  // Copyright 2022 The Go Authors. All rights reserved.
   2  // Use of this source code is governed by a BSD-style
   3  // license that can be found in the LICENSE file.
   4  
   5  //go:build !go1.21
   6  
   7  package slog
   8  
   9  import (
  10  	"golang.org/x/exp/slog"
  11  )
  12  
  13  // A Level is the importance or severity of a log event.
  14  // The higher the level, the more important or severe the event.
  15  type Level = slog.Level
  16  
  17  // Level numbers are inherently arbitrary,
  18  // but we picked them to satisfy three constraints.
  19  // Any system can map them to another numbering scheme if it wishes.
  20  //
  21  // First, we wanted the default level to be Info, Since Levels are ints, Info is
  22  // the default value for int, zero.
  23  //
  24  // Second, we wanted to make it easy to use levels to specify logger verbosity.
  25  // Since a larger level means a more severe event, a logger that accepts events
  26  // with smaller (or more negative) level means a more verbose logger. Logger
  27  // verbosity is thus the negation of event severity, and the default verbosity
  28  // of 0 accepts all events at least as severe as INFO.
  29  //
  30  // Third, we wanted some room between levels to accommodate schemes with named
  31  // levels between ours. For example, Google Cloud Logging defines a Notice level
  32  // between Info and Warn. Since there are only a few of these intermediate
  33  // levels, the gap between the numbers need not be large. Our gap of 4 matches
  34  // OpenTelemetry's mapping. Subtracting 9 from an OpenTelemetry level in the
  35  // DEBUG, INFO, WARN and ERROR ranges converts it to the corresponding slog
  36  // Level range. OpenTelemetry also has the names TRACE and FATAL, which slog
  37  // does not. But those OpenTelemetry levels can still be represented as slog
  38  // Levels by using the appropriate integers.
  39  //
  40  // Names for common levels.
  41  const (
  42  	LevelDebug Level = slog.LevelDebug
  43  	LevelInfo  Level = slog.LevelInfo
  44  	LevelWarn  Level = slog.LevelWarn
  45  	LevelError Level = slog.LevelError
  46  )
  47  
  48  // A LevelVar is a Level variable, to allow a Handler level to change
  49  // dynamically.
  50  // It implements Leveler as well as a Set method,
  51  // and it is safe for use by multiple goroutines.
  52  // The zero LevelVar corresponds to LevelInfo.
  53  type LevelVar = slog.LevelVar
  54  
  55  // A Leveler provides a Level value.
  56  //
  57  // As Level itself implements Leveler, clients typically supply
  58  // a Level value wherever a Leveler is needed, such as in HandlerOptions.
  59  // Clients who need to vary the level dynamically can provide a more complex
  60  // Leveler implementation such as *LevelVar.
  61  type Leveler = slog.Leveler
  62