package types import ( "encoding/binary" "io" ) // Uint32 is a codec for encoding and decoding 32-bit unsigned integers. type Uint32 struct { value uint32 } // Set sets the value as a uint32. func (c *Uint32) Set(value uint32) { c.value = value } // Get gets the value as a uint32. func (c *Uint32) Get() uint32 { return c.value } // SetInt sets the value as an int, converting it to uint32. // Values outside the range of uint32 (0–4294967295) will be truncated. func (c *Uint32) SetInt(value int) { c.value = uint32(value) } // Int gets the value as an int, converted from uint32. func (c *Uint32) Int() int { return int(c.value) } // MarshalWrite writes the uint32 value to the provided writer in BigEndian order. func (c *Uint32) MarshalWrite(w io.Writer) error { return binary.Write(w, binary.BigEndian, c.value) } // UnmarshalRead reads a uint32 value from the provided reader in BigEndian order. func (c *Uint32) UnmarshalRead(r io.Reader) error { return binary.Read(r, binary.BigEndian, &c.value) } type Uint32s []*Uint32 // Union computes the union of the current Uint32s slice with another Uint32s slice. The result // contains all unique elements from both slices. func (s Uint32s) Union(other Uint32s) Uint32s { valueMap := make(map[uint32]bool) var result Uint32s // Add elements from the current Uint32s slice to the result for _, item := range s { val := item.Get() if !valueMap[val] { valueMap[val] = true result = append(result, item) } } // Add elements from the other Uint32s slice to the result for _, item := range other { val := item.Get() if !valueMap[val] { valueMap[val] = true result = append(result, item) } } return result } // Intersection computes the intersection of the current Uint32s slice with another Uint32s // slice. The result contains only the elements that exist in both slices. func (s Uint32s) Intersection(other Uint32s) Uint32s { valueMap := make(map[uint32]bool) var result Uint32s // Add all elements from the other Uint32s slice to the map for _, item := range other { valueMap[item.Get()] = true } // Check for common elements in the current Uint32s slice for _, item := range s { val := item.Get() if valueMap[val] { result = append(result, item) } } return result } // Difference computes the difference of the current Uint32s slice with another Uint32s slice. // The result contains only the elements that are in the current slice but not in the other // slice. func (s Uint32s) Difference(other Uint32s) Uint32s { valueMap := make(map[uint32]bool) var result Uint32s // Mark all elements in the other Uint32s slice for _, item := range other { valueMap[item.Get()] = true } // Add elements from the current Uint32s slice that are not in the other Uint32s slice for _, item := range s { val := item.Get() if !valueMap[val] { result = append(result, item) } } return result }