// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package avx2 import ( `github.com/bytedance/sonic/loader` ) const ( _entry__skip_number = 336 ) const ( _stack__skip_number = 88 ) const ( _size__skip_number = 1528 ) var ( _pcsp__skip_number = [][2]uint32{ {0x1, 0}, {0x6, 8}, {0x8, 16}, {0xa, 24}, {0xc, 32}, {0xd, 40}, {0x11, 48}, {0x5bb, 88}, {0x5bc, 48}, {0x5be, 40}, {0x5c0, 32}, {0x5c2, 24}, {0x5c4, 16}, {0x5c5, 8}, {0x5c9, 0}, {0x5f8, 88}, } ) var _cfunc_skip_number = []loader.CFunc{ {"_skip_number_entry", 0, _entry__skip_number, 0, nil}, {"_skip_number", _entry__skip_number, _size__skip_number, _stack__skip_number, _pcsp__skip_number}, }