// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package avx2 import ( `github.com/bytedance/sonic/loader` ) const ( _entry__skip_object = 704 ) const ( _stack__skip_object = 208 ) const ( _size__skip_object = 15136 ) var ( _pcsp__skip_object = [][2]uint32{ {0x1, 0}, {0x6, 8}, {0x8, 16}, {0xa, 24}, {0xc, 32}, {0xd, 40}, {0x14, 48}, {0x38dd, 208}, {0x38de, 48}, {0x38e0, 40}, {0x38e2, 32}, {0x38e4, 24}, {0x38e6, 16}, {0x38e7, 8}, {0x38eb, 0}, {0x3b20, 208}, } ) var _cfunc_skip_object = []loader.CFunc{ {"_skip_object_entry", 0, _entry__skip_object, 0, nil}, {"_skip_object", _entry__skip_object, _size__skip_object, _stack__skip_object, _pcsp__skip_object}, }