// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package sse import ( `github.com/bytedance/sonic/loader` ) const ( _entry__skip_number = 112 ) const ( _stack__skip_number = 72 ) const ( _size__skip_number = 1060 ) var ( _pcsp__skip_number = [][2]uint32{ {0x1, 0}, {0x6, 8}, {0x8, 16}, {0xa, 24}, {0xc, 32}, {0xd, 40}, {0x11, 48}, {0x373, 72}, {0x374, 48}, {0x376, 40}, {0x378, 32}, {0x37a, 24}, {0x37c, 16}, {0x37d, 8}, {0x37e, 0}, {0x424, 72}, } ) var _cfunc_skip_number = []loader.CFunc{ {"_skip_number_entry", 0, _entry__skip_number, 0, nil}, {"_skip_number", _entry__skip_number, _size__skip_number, _stack__skip_number, _pcsp__skip_number}, }