// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package sse import ( `github.com/bytedance/sonic/loader` ) const ( _entry__skip_object = 256 ) const ( _stack__skip_object = 184 ) const ( _size__skip_object = 15328 ) var ( _pcsp__skip_object = [][2]uint32{ {0x1, 0}, {0x6, 8}, {0x8, 16}, {0xa, 24}, {0xc, 32}, {0xd, 40}, {0x14, 48}, {0x394e, 184}, {0x394f, 48}, {0x3951, 40}, {0x3953, 32}, {0x3955, 24}, {0x3957, 16}, {0x3958, 8}, {0x3959, 0}, {0x3be0, 184}, } ) var _cfunc_skip_object = []loader.CFunc{ {"_skip_object_entry", 0, _entry__skip_object, 0, nil}, {"_skip_object", _entry__skip_object, _size__skip_object, _stack__skip_object, _pcsp__skip_object}, }