// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package sse import ( `github.com/bytedance/sonic/loader` ) const ( _entry__skip_one = 256 ) const ( _stack__skip_one = 232 ) const ( _size__skip_one = 13880 ) var ( _pcsp__skip_one = [][2]uint32{ {0x1, 0}, {0x6, 8}, {0x8, 16}, {0xa, 24}, {0xc, 32}, {0xd, 40}, {0x14, 48}, {0x3330, 232}, {0x3331, 48}, {0x3333, 40}, {0x3335, 32}, {0x3337, 24}, {0x3339, 16}, {0x333a, 8}, {0x333b, 0}, {0x3638, 232}, } ) var _cfunc_skip_one = []loader.CFunc{ {"_skip_one_entry", 0, _entry__skip_one, 0, nil}, {"_skip_one", _entry__skip_one, _size__skip_one, _stack__skip_one, _pcsp__skip_one}, }