animation.go raw
1 // SPDX-License-Identifier: Unlicense OR MIT
2
3 package fling
4
5 import (
6 "math"
7 "runtime"
8 "time"
9
10 "github.com/p9c/p9/pkg/gel/gio/unit"
11 )
12
13 type Animation struct {
14 // Current offset in pixels.
15 x float32
16 // Initial time.
17 t0 time.Time
18 // Initial velocity in pixels pr second.
19 v0 float32
20 }
21
22 var (
23 // Pixels/second.
24 minFlingVelocity = unit.Dp(50)
25 maxFlingVelocity = unit.Dp(8000)
26 )
27
28 const (
29 thresholdVelocity = 1
30 )
31
32 // Start a fling given a starting velocity. Returns whether a
33 // fling was started.
34 func (f *Animation) Start(c unit.Metric, now time.Time, velocity float32) bool {
35 min := float32(c.Px(minFlingVelocity))
36 v := velocity
37 if -min <= v && v <= min {
38 return false
39 }
40 max := float32(c.Px(maxFlingVelocity))
41 if v > max {
42 v = max
43 } else if v < -max {
44 v = -max
45 }
46 f.init(now, v)
47 return true
48 }
49
50 func (f *Animation) init(now time.Time, v0 float32) {
51 f.t0 = now
52 f.v0 = v0
53 f.x = 0
54 }
55
56 func (f *Animation) Active() bool {
57 return f.v0 != 0
58 }
59
60 // Tick computes and returns a fling distance since
61 // the last time Tick was called.
62 func (f *Animation) Tick(now time.Time) int {
63 if !f.Active() {
64 return 0
65 }
66 var k float32
67 if runtime.GOOS == "darwin" {
68 k = -2 // iOS
69 } else {
70 k = -4.2 // Android and default
71 }
72 t := now.Sub(f.t0)
73 // The acceleration x''(t) of a point mass with a drag
74 // force, f, proportional with velocity, x'(t), is
75 // governed by the equation
76 //
77 // x''(t) = kx'(t)
78 //
79 // Given the starting position x(0) = 0, the starting
80 // velocity x'(0) = v0, the position is then
81 // given by
82 //
83 // x(t) = v0*e^(k*t)/k - v0/k
84 //
85 ekt := float32(math.Exp(float64(k) * t.Seconds()))
86 x := f.v0*ekt/k - f.v0/k
87 dist := x - f.x
88 idist := int(dist)
89 f.x += float32(idist)
90 // Solving for the velocity x'(t) gives us
91 //
92 // x'(t) = v0*e^(k*t)
93 v := f.v0 * ekt
94 if -thresholdVelocity < v && v < thresholdVelocity {
95 f.v0 = 0
96 }
97 return idist
98 }
99