gl_windows.go raw

   1  // SPDX-License-Identifier: Unlicense OR MIT
   2  
   3  package gl
   4  
   5  import (
   6  	"math"
   7  	"runtime"
   8  	"syscall"
   9  	"unsafe"
  10  
  11  	"golang.org/x/sys/windows"
  12  )
  13  
  14  var (
  15  	LibGLESv2                             = windows.NewLazyDLL("libGLESv2.dll")
  16  	_glActiveTexture                      = LibGLESv2.NewProc("glActiveTexture")
  17  	_glAttachShader                       = LibGLESv2.NewProc("glAttachShader")
  18  	_glBeginQuery                         = LibGLESv2.NewProc("glBeginQuery")
  19  	_glBindAttribLocation                 = LibGLESv2.NewProc("glBindAttribLocation")
  20  	_glBindBuffer                         = LibGLESv2.NewProc("glBindBuffer")
  21  	_glBindBufferBase                     = LibGLESv2.NewProc("glBindBufferBase")
  22  	_glBindFramebuffer                    = LibGLESv2.NewProc("glBindFramebuffer")
  23  	_glBindRenderbuffer                   = LibGLESv2.NewProc("glBindRenderbuffer")
  24  	_glBindTexture                        = LibGLESv2.NewProc("glBindTexture")
  25  	_glBlendEquation                      = LibGLESv2.NewProc("glBlendEquation")
  26  	_glBlendFunc                          = LibGLESv2.NewProc("glBlendFunc")
  27  	_glBufferData                         = LibGLESv2.NewProc("glBufferData")
  28  	_glBufferSubData                      = LibGLESv2.NewProc("glBufferSubData")
  29  	_glCheckFramebufferStatus             = LibGLESv2.NewProc("glCheckFramebufferStatus")
  30  	_glClear                              = LibGLESv2.NewProc("glClear")
  31  	_glClearColor                         = LibGLESv2.NewProc("glClearColor")
  32  	_glClearDepthf                        = LibGLESv2.NewProc("glClearDepthf")
  33  	_glDeleteQueries                      = LibGLESv2.NewProc("glDeleteQueries")
  34  	_glCompileShader                      = LibGLESv2.NewProc("glCompileShader")
  35  	_glGenBuffers                         = LibGLESv2.NewProc("glGenBuffers")
  36  	_glGenFramebuffers                    = LibGLESv2.NewProc("glGenFramebuffers")
  37  	_glGetUniformBlockIndex               = LibGLESv2.NewProc("glGetUniformBlockIndex")
  38  	_glCreateProgram                      = LibGLESv2.NewProc("glCreateProgram")
  39  	_glGenRenderbuffers                   = LibGLESv2.NewProc("glGenRenderbuffers")
  40  	_glCreateShader                       = LibGLESv2.NewProc("glCreateShader")
  41  	_glGenTextures                        = LibGLESv2.NewProc("glGenTextures")
  42  	_glDeleteBuffers                      = LibGLESv2.NewProc("glDeleteBuffers")
  43  	_glDeleteFramebuffers                 = LibGLESv2.NewProc("glDeleteFramebuffers")
  44  	_glDeleteProgram                      = LibGLESv2.NewProc("glDeleteProgram")
  45  	_glDeleteShader                       = LibGLESv2.NewProc("glDeleteShader")
  46  	_glDeleteRenderbuffers                = LibGLESv2.NewProc("glDeleteRenderbuffers")
  47  	_glDeleteTextures                     = LibGLESv2.NewProc("glDeleteTextures")
  48  	_glDepthFunc                          = LibGLESv2.NewProc("glDepthFunc")
  49  	_glDepthMask                          = LibGLESv2.NewProc("glDepthMask")
  50  	_glDisableVertexAttribArray           = LibGLESv2.NewProc("glDisableVertexAttribArray")
  51  	_glDisable                            = LibGLESv2.NewProc("glDisable")
  52  	_glDrawArrays                         = LibGLESv2.NewProc("glDrawArrays")
  53  	_glDrawElements                       = LibGLESv2.NewProc("glDrawElements")
  54  	_glEnable                             = LibGLESv2.NewProc("glEnable")
  55  	_glEnableVertexAttribArray            = LibGLESv2.NewProc("glEnableVertexAttribArray")
  56  	_glEndQuery                           = LibGLESv2.NewProc("glEndQuery")
  57  	_glFinish                             = LibGLESv2.NewProc("glFinish")
  58  	_glFramebufferRenderbuffer            = LibGLESv2.NewProc("glFramebufferRenderbuffer")
  59  	_glFramebufferTexture2D               = LibGLESv2.NewProc("glFramebufferTexture2D")
  60  	_glGenQueries                         = LibGLESv2.NewProc("glGenQueries")
  61  	_glGetError                           = LibGLESv2.NewProc("glGetError")
  62  	_glGetRenderbufferParameteri          = LibGLESv2.NewProc("glGetRenderbufferParameteri")
  63  	_glGetFramebufferAttachmentParameteri = LibGLESv2.NewProc("glGetFramebufferAttachmentParameteri")
  64  	_glGetIntegerv                        = LibGLESv2.NewProc("glGetIntegerv")
  65  	_glGetProgramiv                       = LibGLESv2.NewProc("glGetProgramiv")
  66  	_glGetProgramInfoLog                  = LibGLESv2.NewProc("glGetProgramInfoLog")
  67  	_glGetQueryObjectuiv                  = LibGLESv2.NewProc("glGetQueryObjectuiv")
  68  	_glGetShaderiv                        = LibGLESv2.NewProc("glGetShaderiv")
  69  	_glGetShaderInfoLog                   = LibGLESv2.NewProc("glGetShaderInfoLog")
  70  	_glGetString                          = LibGLESv2.NewProc("glGetString")
  71  	_glGetUniformLocation                 = LibGLESv2.NewProc("glGetUniformLocation")
  72  	_glInvalidateFramebuffer              = LibGLESv2.NewProc("glInvalidateFramebuffer")
  73  	_glLinkProgram                        = LibGLESv2.NewProc("glLinkProgram")
  74  	_glPixelStorei                        = LibGLESv2.NewProc("glPixelStorei")
  75  	_glReadPixels                         = LibGLESv2.NewProc("glReadPixels")
  76  	_glRenderbufferStorage                = LibGLESv2.NewProc("glRenderbufferStorage")
  77  	_glScissor                            = LibGLESv2.NewProc("glScissor")
  78  	_glShaderSource                       = LibGLESv2.NewProc("glShaderSource")
  79  	_glTexImage2D                         = LibGLESv2.NewProc("glTexImage2D")
  80  	_glTexStorage2D                       = LibGLESv2.NewProc("glTexStorage2D")
  81  	_glTexSubImage2D                      = LibGLESv2.NewProc("glTexSubImage2D")
  82  	_glTexParameteri                      = LibGLESv2.NewProc("glTexParameteri")
  83  	_glUniformBlockBinding                = LibGLESv2.NewProc("glUniformBlockBinding")
  84  	_glUniform1f                          = LibGLESv2.NewProc("glUniform1f")
  85  	_glUniform1i                          = LibGLESv2.NewProc("glUniform1i")
  86  	_glUniform2f                          = LibGLESv2.NewProc("glUniform2f")
  87  	_glUniform3f                          = LibGLESv2.NewProc("glUniform3f")
  88  	_glUniform4f                          = LibGLESv2.NewProc("glUniform4f")
  89  	_glUseProgram                         = LibGLESv2.NewProc("glUseProgram")
  90  	_glVertexAttribPointer                = LibGLESv2.NewProc("glVertexAttribPointer")
  91  	_glViewport                           = LibGLESv2.NewProc("glViewport")
  92  )
  93  
  94  type Functions struct {
  95  	// Query caches.
  96  	int32s [100]int32
  97  }
  98  
  99  type Context interface{}
 100  
 101  func NewFunctions(ctx Context) (*Functions, error) {
 102  	if ctx != nil {
 103  		panic("non-nil context")
 104  	}
 105  	return new(Functions), nil
 106  }
 107  
 108  func (c *Functions) ActiveTexture(t Enum) {
 109  	syscall.Syscall(_glActiveTexture.Addr(), 1, uintptr(t), 0, 0)
 110  }
 111  func (c *Functions) AttachShader(p Program, s Shader) {
 112  	syscall.Syscall(_glAttachShader.Addr(), 2, uintptr(p.V), uintptr(s.V), 0)
 113  }
 114  func (f *Functions) BeginQuery(target Enum, query Query) {
 115  	syscall.Syscall(_glBeginQuery.Addr(), 2, uintptr(target), uintptr(query.V), 0)
 116  }
 117  func (c *Functions) BindAttribLocation(p Program, a Attrib, name string) {
 118  	cname := cString(name)
 119  	c0 := &cname[0]
 120  	syscall.Syscall(_glBindAttribLocation.Addr(), 3, uintptr(p.V), uintptr(a), uintptr(unsafe.Pointer(c0)))
 121  	issue34474KeepAlive(c)
 122  }
 123  func (c *Functions) BindBuffer(target Enum, b Buffer) {
 124  	syscall.Syscall(_glBindBuffer.Addr(), 2, uintptr(target), uintptr(b.V), 0)
 125  }
 126  func (c *Functions) BindBufferBase(target Enum, index int, b Buffer) {
 127  	syscall.Syscall(_glBindBufferBase.Addr(), 3, uintptr(target), uintptr(index), uintptr(b.V))
 128  }
 129  func (c *Functions) BindFramebuffer(target Enum, fb Framebuffer) {
 130  	syscall.Syscall(_glBindFramebuffer.Addr(), 2, uintptr(target), uintptr(fb.V), 0)
 131  }
 132  func (c *Functions) BindRenderbuffer(target Enum, rb Renderbuffer) {
 133  	syscall.Syscall(_glBindRenderbuffer.Addr(), 2, uintptr(target), uintptr(rb.V), 0)
 134  }
 135  func (f *Functions) BindImageTexture(unit int, t Texture, level int, layered bool, layer int, access, format Enum) {
 136  	panic("not implemented")
 137  }
 138  func (c *Functions) BindTexture(target Enum, t Texture) {
 139  	syscall.Syscall(_glBindTexture.Addr(), 2, uintptr(target), uintptr(t.V), 0)
 140  }
 141  func (c *Functions) BlendEquation(mode Enum) {
 142  	syscall.Syscall(_glBlendEquation.Addr(), 1, uintptr(mode), 0, 0)
 143  }
 144  func (c *Functions) BlendFunc(sfactor, dfactor Enum) {
 145  	syscall.Syscall(_glBlendFunc.Addr(), 2, uintptr(sfactor), uintptr(dfactor), 0)
 146  }
 147  func (f *Functions) BlitFramebuffer(sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1 int, mask Enum, filter Enum) {
 148  	panic("not implemented")
 149  }
 150  func (c *Functions) BufferData(target Enum, size int, usage Enum) {
 151  	syscall.Syscall6(_glBufferData.Addr(), 4, uintptr(target), uintptr(size), 0, uintptr(usage), 0, 0)
 152  }
 153  func (f *Functions) BufferSubData(target Enum, offset int, src []byte) {
 154  	if n := len(src); n > 0 {
 155  		s0 := &src[0]
 156  		syscall.Syscall6(_glBufferSubData.Addr(), 4, uintptr(target), uintptr(offset), uintptr(n), uintptr(unsafe.Pointer(s0)), 0, 0)
 157  		issue34474KeepAlive(s0)
 158  	}
 159  }
 160  func (c *Functions) CheckFramebufferStatus(target Enum) Enum {
 161  	s, _, _ := syscall.Syscall(_glCheckFramebufferStatus.Addr(), 1, uintptr(target), 0, 0)
 162  	return Enum(s)
 163  }
 164  func (c *Functions) Clear(mask Enum) {
 165  	syscall.Syscall(_glClear.Addr(), 1, uintptr(mask), 0, 0)
 166  }
 167  func (c *Functions) ClearColor(red, green, blue, alpha float32) {
 168  	syscall.Syscall6(_glClearColor.Addr(), 4, uintptr(math.Float32bits(red)), uintptr(math.Float32bits(green)), uintptr(math.Float32bits(blue)), uintptr(math.Float32bits(alpha)), 0, 0)
 169  }
 170  func (c *Functions) ClearDepthf(d float32) {
 171  	syscall.Syscall(_glClearDepthf.Addr(), 1, uintptr(math.Float32bits(d)), 0, 0)
 172  }
 173  func (c *Functions) CompileShader(s Shader) {
 174  	syscall.Syscall(_glCompileShader.Addr(), 1, uintptr(s.V), 0, 0)
 175  }
 176  func (c *Functions) CreateBuffer() Buffer {
 177  	var buf uintptr
 178  	syscall.Syscall(_glGenBuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&buf)), 0)
 179  	return Buffer{uint(buf)}
 180  }
 181  func (c *Functions) CreateFramebuffer() Framebuffer {
 182  	var fb uintptr
 183  	syscall.Syscall(_glGenFramebuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&fb)), 0)
 184  	return Framebuffer{uint(fb)}
 185  }
 186  func (c *Functions) CreateProgram() Program {
 187  	p, _, _ := syscall.Syscall(_glCreateProgram.Addr(), 0, 0, 0, 0)
 188  	return Program{uint(p)}
 189  }
 190  func (f *Functions) CreateQuery() Query {
 191  	var q uintptr
 192  	syscall.Syscall(_glGenQueries.Addr(), 2, 1, uintptr(unsafe.Pointer(&q)), 0)
 193  	return Query{uint(q)}
 194  }
 195  func (c *Functions) CreateRenderbuffer() Renderbuffer {
 196  	var rb uintptr
 197  	syscall.Syscall(_glGenRenderbuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&rb)), 0)
 198  	return Renderbuffer{uint(rb)}
 199  }
 200  func (c *Functions) CreateShader(ty Enum) Shader {
 201  	s, _, _ := syscall.Syscall(_glCreateShader.Addr(), 1, uintptr(ty), 0, 0)
 202  	return Shader{uint(s)}
 203  }
 204  func (c *Functions) CreateTexture() Texture {
 205  	var t uintptr
 206  	syscall.Syscall(_glGenTextures.Addr(), 2, 1, uintptr(unsafe.Pointer(&t)), 0)
 207  	return Texture{uint(t)}
 208  }
 209  func (c *Functions) DeleteBuffer(v Buffer) {
 210  	syscall.Syscall(_glDeleteBuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v)), 0)
 211  }
 212  func (c *Functions) DeleteFramebuffer(v Framebuffer) {
 213  	syscall.Syscall(_glDeleteFramebuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0)
 214  }
 215  func (c *Functions) DeleteProgram(p Program) {
 216  	syscall.Syscall(_glDeleteProgram.Addr(), 1, uintptr(p.V), 0, 0)
 217  }
 218  func (f *Functions) DeleteQuery(query Query) {
 219  	syscall.Syscall(_glDeleteQueries.Addr(), 2, 1, uintptr(unsafe.Pointer(&query.V)), 0)
 220  }
 221  func (c *Functions) DeleteShader(s Shader) {
 222  	syscall.Syscall(_glDeleteShader.Addr(), 1, uintptr(s.V), 0, 0)
 223  }
 224  func (c *Functions) DeleteRenderbuffer(v Renderbuffer) {
 225  	syscall.Syscall(_glDeleteRenderbuffers.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0)
 226  }
 227  func (c *Functions) DeleteTexture(v Texture) {
 228  	syscall.Syscall(_glDeleteTextures.Addr(), 2, 1, uintptr(unsafe.Pointer(&v.V)), 0)
 229  }
 230  func (c *Functions) DepthFunc(f Enum) {
 231  	syscall.Syscall(_glDepthFunc.Addr(), 1, uintptr(f), 0, 0)
 232  }
 233  func (c *Functions) DepthMask(mask bool) {
 234  	var m uintptr
 235  	if mask {
 236  		m = 1
 237  	}
 238  	syscall.Syscall(_glDepthMask.Addr(), 1, m, 0, 0)
 239  }
 240  func (c *Functions) DisableVertexAttribArray(a Attrib) {
 241  	syscall.Syscall(_glDisableVertexAttribArray.Addr(), 1, uintptr(a), 0, 0)
 242  }
 243  func (c *Functions) Disable(cap Enum) {
 244  	syscall.Syscall(_glDisable.Addr(), 1, uintptr(cap), 0, 0)
 245  }
 246  func (c *Functions) DrawArrays(mode Enum, first, count int) {
 247  	syscall.Syscall(_glDrawArrays.Addr(), 3, uintptr(mode), uintptr(first), uintptr(count))
 248  }
 249  func (c *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) {
 250  	syscall.Syscall6(_glDrawElements.Addr(), 4, uintptr(mode), uintptr(count), uintptr(ty), uintptr(offset), 0, 0)
 251  }
 252  func (f *Functions) DispatchCompute(x, y, z int) {
 253  	panic("not implemented")
 254  }
 255  func (c *Functions) Enable(cap Enum) {
 256  	syscall.Syscall(_glEnable.Addr(), 1, uintptr(cap), 0, 0)
 257  }
 258  func (c *Functions) EnableVertexAttribArray(a Attrib) {
 259  	syscall.Syscall(_glEnableVertexAttribArray.Addr(), 1, uintptr(a), 0, 0)
 260  }
 261  func (f *Functions) EndQuery(target Enum) {
 262  	syscall.Syscall(_glEndQuery.Addr(), 1, uintptr(target), 0, 0)
 263  }
 264  func (c *Functions) Finish() {
 265  	syscall.Syscall(_glFinish.Addr(), 0, 0, 0, 0)
 266  }
 267  func (c *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) {
 268  	syscall.Syscall6(_glFramebufferRenderbuffer.Addr(), 4, uintptr(target), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer.V), 0, 0)
 269  }
 270  func (c *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
 271  	syscall.Syscall6(_glFramebufferTexture2D.Addr(), 5, uintptr(target), uintptr(attachment), uintptr(texTarget), uintptr(t.V), uintptr(level), 0)
 272  }
 273  func (f *Functions) GetUniformBlockIndex(p Program, name string) uint {
 274  	cname := cString(name)
 275  	c0 := &cname[0]
 276  	u, _, _ := syscall.Syscall(_glGetUniformBlockIndex.Addr(), 2, uintptr(p.V), uintptr(unsafe.Pointer(c0)), 0)
 277  	issue34474KeepAlive(c0)
 278  	return uint(u)
 279  }
 280  func (c *Functions) GetBinding(pname Enum) Object {
 281  	return Object{uint(c.GetInteger(pname))}
 282  }
 283  func (c *Functions) GetError() Enum {
 284  	e, _, _ := syscall.Syscall(_glGetError.Addr(), 0, 0, 0, 0)
 285  	return Enum(e)
 286  }
 287  func (c *Functions) GetRenderbufferParameteri(target, pname Enum) int {
 288  	p, _, _ := syscall.Syscall(_glGetRenderbufferParameteri.Addr(), 2, uintptr(target), uintptr(pname), 0)
 289  	return int(p)
 290  }
 291  func (c *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
 292  	p, _, _ := syscall.Syscall(_glGetFramebufferAttachmentParameteri.Addr(), 3, uintptr(target), uintptr(attachment), uintptr(pname))
 293  	return int(p)
 294  }
 295  func (c *Functions) GetInteger(pname Enum) int {
 296  	syscall.Syscall(_glGetIntegerv.Addr(), 2, uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])), 0)
 297  	return int(c.int32s[0])
 298  }
 299  func (c *Functions) GetProgrami(p Program, pname Enum) int {
 300  	syscall.Syscall(_glGetProgramiv.Addr(), 3, uintptr(p.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
 301  	return int(c.int32s[0])
 302  }
 303  func (c *Functions) GetProgramInfoLog(p Program) string {
 304  	n := c.GetProgrami(p, INFO_LOG_LENGTH)
 305  	buf := make([]byte, n)
 306  	syscall.Syscall6(_glGetProgramInfoLog.Addr(), 4, uintptr(p.V), uintptr(len(buf)), 0, uintptr(unsafe.Pointer(&buf[0])), 0, 0)
 307  	return string(buf)
 308  }
 309  func (c *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
 310  	syscall.Syscall(_glGetQueryObjectuiv.Addr(), 3, uintptr(query.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
 311  	return uint(c.int32s[0])
 312  }
 313  func (c *Functions) GetShaderi(s Shader, pname Enum) int {
 314  	syscall.Syscall(_glGetShaderiv.Addr(), 3, uintptr(s.V), uintptr(pname), uintptr(unsafe.Pointer(&c.int32s[0])))
 315  	return int(c.int32s[0])
 316  }
 317  func (c *Functions) GetShaderInfoLog(s Shader) string {
 318  	n := c.GetShaderi(s, INFO_LOG_LENGTH)
 319  	buf := make([]byte, n)
 320  	syscall.Syscall6(_glGetShaderInfoLog.Addr(), 4, uintptr(s.V), uintptr(len(buf)), 0, uintptr(unsafe.Pointer(&buf[0])), 0, 0)
 321  	return string(buf)
 322  }
 323  func (c *Functions) GetString(pname Enum) string {
 324  	s, _, _ := syscall.Syscall(_glGetString.Addr(), 1, uintptr(pname), 0, 0)
 325  	return windows.BytePtrToString((*byte)(unsafe.Pointer(s)))
 326  }
 327  func (c *Functions) GetUniformLocation(p Program, name string) Uniform {
 328  	cname := cString(name)
 329  	c0 := &cname[0]
 330  	u, _, _ := syscall.Syscall(_glGetUniformLocation.Addr(), 2, uintptr(p.V), uintptr(unsafe.Pointer(c0)), 0)
 331  	issue34474KeepAlive(c0)
 332  	return Uniform{int(u)}
 333  }
 334  func (c *Functions) InvalidateFramebuffer(target, attachment Enum) {
 335  	addr := _glInvalidateFramebuffer.Addr()
 336  	if addr == 0 {
 337  		// InvalidateFramebuffer is just a hint. Skip it if not supported.
 338  		return
 339  	}
 340  	syscall.Syscall(addr, 3, uintptr(target), 1, uintptr(unsafe.Pointer(&attachment)))
 341  }
 342  func (c *Functions) LinkProgram(p Program) {
 343  	syscall.Syscall(_glLinkProgram.Addr(), 1, uintptr(p.V), 0, 0)
 344  }
 345  func (c *Functions) PixelStorei(pname Enum, param int32) {
 346  	syscall.Syscall(_glPixelStorei.Addr(), 2, uintptr(pname), uintptr(param), 0)
 347  }
 348  func (f *Functions) MemoryBarrier(barriers Enum) {
 349  	panic("not implemented")
 350  }
 351  func (f *Functions) MapBufferRange(target Enum, offset, length int, access Enum) []byte {
 352  	panic("not implemented")
 353  }
 354  func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) {
 355  	d0 := &data[0]
 356  	syscall.Syscall9(_glReadPixels.Addr(), 7, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(ty), uintptr(unsafe.Pointer(d0)), 0, 0)
 357  	issue34474KeepAlive(d0)
 358  }
 359  func (c *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) {
 360  	syscall.Syscall6(_glRenderbufferStorage.Addr(), 4, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0)
 361  }
 362  func (c *Functions) Scissor(x, y, width, height int32) {
 363  	syscall.Syscall6(_glScissor.Addr(), 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0)
 364  }
 365  func (c *Functions) ShaderSource(s Shader, src string) {
 366  	var n uintptr = uintptr(len(src))
 367  	psrc := &src
 368  	syscall.Syscall6(_glShaderSource.Addr(), 4, uintptr(s.V), 1, uintptr(unsafe.Pointer(psrc)), uintptr(unsafe.Pointer(&n)), 0, 0)
 369  	issue34474KeepAlive(psrc)
 370  }
 371  func (f *Functions) TexImage2D(target Enum, level int, internalFormat Enum, width int, height int, format Enum, ty Enum) {
 372  	syscall.Syscall9(_glTexImage2D.Addr(), 9, uintptr(target), uintptr(level), uintptr(internalFormat), uintptr(width), uintptr(height), 0, uintptr(format), uintptr(ty), 0)
 373  }
 374  func (f *Functions) TexStorage2D(target Enum, levels int, internalFormat Enum, width, height int) {
 375  	syscall.Syscall6(_glTexStorage2D.Addr(), 5, uintptr(target), uintptr(levels), uintptr(internalFormat), uintptr(width), uintptr(height), 0)
 376  }
 377  func (c *Functions) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
 378  	d0 := &data[0]
 379  	syscall.Syscall9(_glTexSubImage2D.Addr(), 9, uintptr(target), uintptr(level), uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(ty), uintptr(unsafe.Pointer(d0)))
 380  	issue34474KeepAlive(d0)
 381  }
 382  func (c *Functions) TexParameteri(target, pname Enum, param int) {
 383  	syscall.Syscall(_glTexParameteri.Addr(), 3, uintptr(target), uintptr(pname), uintptr(param))
 384  }
 385  func (f *Functions) UniformBlockBinding(p Program, uniformBlockIndex uint, uniformBlockBinding uint) {
 386  	syscall.Syscall(_glUniformBlockBinding.Addr(), 3, uintptr(p.V), uintptr(uniformBlockIndex), uintptr(uniformBlockBinding))
 387  }
 388  func (c *Functions) Uniform1f(dst Uniform, v float32) {
 389  	syscall.Syscall(_glUniform1f.Addr(), 2, uintptr(dst.V), uintptr(math.Float32bits(v)), 0)
 390  }
 391  func (c *Functions) Uniform1i(dst Uniform, v int) {
 392  	syscall.Syscall(_glUniform1i.Addr(), 2, uintptr(dst.V), uintptr(v), 0)
 393  }
 394  func (c *Functions) Uniform2f(dst Uniform, v0, v1 float32) {
 395  	syscall.Syscall(_glUniform2f.Addr(), 3, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)))
 396  }
 397  func (c *Functions) Uniform3f(dst Uniform, v0, v1, v2 float32) {
 398  	syscall.Syscall6(_glUniform3f.Addr(), 4, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0, 0)
 399  }
 400  func (c *Functions) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
 401  	syscall.Syscall6(_glUniform4f.Addr(), 5, uintptr(dst.V), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), uintptr(math.Float32bits(v3)), 0)
 402  }
 403  func (c *Functions) UseProgram(p Program) {
 404  	syscall.Syscall(_glUseProgram.Addr(), 1, uintptr(p.V), 0, 0)
 405  }
 406  func (f *Functions) UnmapBuffer(target Enum) bool {
 407  	panic("not implemented")
 408  }
 409  func (c *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
 410  	var norm uintptr
 411  	if normalized {
 412  		norm = 1
 413  	}
 414  	syscall.Syscall6(_glVertexAttribPointer.Addr(), 6, uintptr(dst), uintptr(size), uintptr(ty), norm, uintptr(stride), uintptr(offset))
 415  }
 416  func (c *Functions) Viewport(x, y, width, height int) {
 417  	syscall.Syscall6(_glViewport.Addr(), 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0)
 418  }
 419  
 420  func cString(s string) []byte {
 421  	b := make([]byte, len(s)+1)
 422  	copy(b, s)
 423  	return b
 424  }
 425  
 426  // issue34474KeepAlive calls runtime.KeepAlive as a
 427  // workaround for golang.org/issue/34474.
 428  func issue34474KeepAlive(v interface{}) {
 429  	runtime.KeepAlive(v)
 430  }
 431