blit.vert raw
1 #version 310 es
2
3 // SPDX-License-Identifier: Unlicense OR MIT
4
5 #extension GL_GOOGLE_include_directive : enable
6
7 precision highp float;
8
9 #include "common.h"
10
11 layout(binding = 0) uniform Block {
12 vec4 transform;
13 vec4 uvTransformR1;
14 vec4 uvTransformR2;
15 float z;
16 } _block;
17
18 layout(location = 0) in vec2 pos;
19
20 layout(location = 1) in vec2 uv;
21
22 layout(location = 0) out vec2 vUV;
23
24 void main() {
25 vec2 p = pos*_block.transform.xy + _block.transform.zw;
26 gl_Position = toClipSpace(vec4(p, _block.z, 1));
27 vUV = transform3x2(m3x2(_block.uvTransformR1.xyz, _block.uvTransformR2.xyz), vec3(uv,1)).xy;
28 }
29