blit.vert raw

   1  #version 310 es
   2  
   3  // SPDX-License-Identifier: Unlicense OR MIT
   4  
   5  #extension GL_GOOGLE_include_directive : enable
   6  
   7  precision highp float;
   8  
   9  #include "common.h"
  10  
  11  layout(binding = 0) uniform Block {
  12  	vec4 transform;
  13  	vec4 uvTransformR1;
  14  	vec4 uvTransformR2;
  15  	float z;
  16  } _block;
  17  
  18  layout(location = 0) in vec2 pos;
  19  
  20  layout(location = 1) in vec2 uv;
  21  
  22  layout(location = 0) out vec2 vUV;
  23  
  24  void main() {
  25  	vec2 p = pos*_block.transform.xy + _block.transform.zw;
  26  	gl_Position = toClipSpace(vec4(p, _block.z, 1));
  27  	vUV = transform3x2(m3x2(_block.uvTransformR1.xyz, _block.uvTransformR2.xyz), vec3(uv,1)).xy;
  28  }
  29