material.vert raw

   1  #version 310 es
   2  
   3  // SPDX-License-Identifier: Unlicense OR MIT
   4  
   5  precision highp float;
   6  
   7  layout(location = 0) in vec2 pos;
   8  layout(location = 1) in vec2 uv;
   9  
  10  layout(location = 0) out vec2 vUV;
  11  
  12  void main() {
  13  	vUV = uv;
  14  	gl_Position = vec4(pos, 0, 1);
  15  }
  16