1 #version 310 es 2 3 // SPDX-License-Identifier: Unlicense OR MIT 4 5 precision highp float; 6 7 layout(location = 0) in vec2 pos; 8 layout(location = 1) in vec2 uv; 9 10 layout(location = 0) out vec2 vUV; 11 12 void main() { 13 vUV = uv; 14 gl_Position = vec4(pos, 0, 1); 15 } 16