// SPDX-License-Identifier: Unlicense OR MIT package paint import ( "encoding/binary" "image" "image/color" "image/draw" "math" "github.com/p9c/p9/pkg/gel/gio/f32" "github.com/p9c/p9/pkg/gel/gio/internal/opconst" "github.com/p9c/p9/pkg/gel/gio/op" "github.com/p9c/p9/pkg/gel/gio/op/clip" ) // ImageOp sets the brush to an image. // // Note: the ImageOp may keep a reference to the backing image. // See NewImageOp for details. type ImageOp struct { uniform bool color color.NRGBA src *image.RGBA // handle is a key to uniquely identify this ImageOp // in a map of cached textures. handle interface{} } // ColorOp sets the brush to a constant color. type ColorOp struct { Color color.NRGBA } // LinearGradientOp sets the brush to a gradient starting at stop1 with color1 and // ending at stop2 with color2. type LinearGradientOp struct { Stop1 f32.Point Color1 color.NRGBA Stop2 f32.Point Color2 color.NRGBA } // PaintOp fills fills the current clip area with the current brush. type PaintOp struct { } // NewImageOp creates an ImageOp backed by src. See // github.com/p9c/p9/pkg/gel/gio/io/system.FrameEvent for a description of when data // referenced by operations is safe to re-use. // // NewImageOp assumes the backing image is immutable, and may cache a // copy of its contents in a GPU-friendly way. Create new ImageOps to // ensure that changes to an image is reflected in the display of // it. func NewImageOp(src image.Image) ImageOp { switch src := src.(type) { case *image.Uniform: col := color.NRGBAModel.Convert(src.C).(color.NRGBA) return ImageOp{ uniform: true, color: col, } case *image.RGBA: bounds := src.Bounds() if bounds.Min == (image.Point{}) && src.Stride == bounds.Dx()*4 { return ImageOp{ src: src, handle: new(int), } } } sz := src.Bounds().Size() // Copy the image into a GPU friendly format. dst := image.NewRGBA(image.Rectangle{ Max: sz, }) draw.Draw(dst, dst.Bounds(), src, src.Bounds().Min, draw.Src) return ImageOp{ src: dst, handle: new(int), } } func (i ImageOp) Size() image.Point { if i.src == nil { return image.Point{} } return i.src.Bounds().Size() } func (i ImageOp) Add(o *op.Ops) { if i.uniform { ColorOp{ Color: i.color, }.Add(o) return } data := o.Write2(opconst.TypeImageLen, i.src, i.handle) data[0] = byte(opconst.TypeImage) } func (c ColorOp) Add(o *op.Ops) { data := o.Write(opconst.TypeColorLen) data[0] = byte(opconst.TypeColor) data[1] = c.Color.R data[2] = c.Color.G data[3] = c.Color.B data[4] = c.Color.A } func (c LinearGradientOp) Add(o *op.Ops) { data := o.Write(opconst.TypeLinearGradientLen) data[0] = byte(opconst.TypeLinearGradient) bo := binary.LittleEndian bo.PutUint32(data[1:], math.Float32bits(c.Stop1.X)) bo.PutUint32(data[5:], math.Float32bits(c.Stop1.Y)) bo.PutUint32(data[9:], math.Float32bits(c.Stop2.X)) bo.PutUint32(data[13:], math.Float32bits(c.Stop2.Y)) data[17+0] = c.Color1.R data[17+1] = c.Color1.G data[17+2] = c.Color1.B data[17+3] = c.Color1.A data[21+0] = c.Color2.R data[21+1] = c.Color2.G data[21+2] = c.Color2.B data[21+3] = c.Color2.A } func (d PaintOp) Add(o *op.Ops) { data := o.Write(opconst.TypePaintLen) data[0] = byte(opconst.TypePaint) } // FillShape fills the clip shape with a color. func FillShape(ops *op.Ops, c color.NRGBA, shape clip.Op) { defer op.Save(ops).Load() shape.Add(ops) Fill(ops, c) } // Fill paints an infinitely large plane with the provided color. It // is intended to be used with a clip.Op already in place to limit // the painted area. Use FillShape unless you need to paint several // times within the same clip.Op. func Fill(ops *op.Ops, c color.NRGBA) { defer op.Save(ops).Load() ColorOp{Color: c}.Add(ops) PaintOp{}.Add(ops) }