// SPDX-License-Identifier: Unlicense OR MIT package widget import ( "image" "time" "github.com/p9c/p9/pkg/gel/gio/f32" "github.com/p9c/p9/pkg/gel/gio/gesture" "github.com/p9c/p9/pkg/gel/gio/io/key" "github.com/p9c/p9/pkg/gel/gio/io/pointer" "github.com/p9c/p9/pkg/gel/gio/layout" "github.com/p9c/p9/pkg/gel/gio/op" ) // Clickable represents a clickable area. type Clickable struct { click gesture.Click clicks []Click // prevClicks is the index into clicks that marks the clicks // from the most recent Layout call. prevClicks is used to keep // clicks bounded. prevClicks int history []Press } // Click represents a click. type Click struct { Modifiers key.Modifiers NumClicks int } // Press represents a past pointer press. type Press struct { // Position of the press. Position f32.Point // Start is when the press began. Start time.Time // End is when the press was ended by a release or cancel. // A zero End means it hasn't ended yet. End time.Time // Cancelled is true for cancelled presses. Cancelled bool } // Click executes a simple programmatic click func (b *Clickable) Click() { b.clicks = append(b.clicks, Click{ Modifiers: 0, NumClicks: 1, }) } // Clicked reports whether there are pending clicks as would be // reported by Clicks. If so, Clicked removes the earliest click. func (b *Clickable) Clicked() bool { if len(b.clicks) == 0 { return false } n := copy(b.clicks, b.clicks[1:]) b.clicks = b.clicks[:n] if b.prevClicks > 0 { b.prevClicks-- } return true } // Hovered returns whether pointer is over the element. func (b *Clickable) Hovered() bool { return b.click.Hovered() } // Pressed returns whether pointer is pressing the element. func (b *Clickable) Pressed() bool { return b.click.Pressed() } // Clicks returns and clear the clicks since the last call to Clicks. func (b *Clickable) Clicks() []Click { clicks := b.clicks b.clicks = nil b.prevClicks = 0 return clicks } // History is the past pointer presses useful for drawing markers. // History is retained for a short duration (about a second). func (b *Clickable) History() []Press { return b.history } // Layout and update the button state func (b *Clickable) Layout(gtx layout.Context) layout.Dimensions { b.update(gtx) stack := op.Save(gtx.Ops) pointer.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Add(gtx.Ops) b.click.Add(gtx.Ops) stack.Load() for len(b.history) > 0 { c := b.history[0] if c.End.IsZero() || gtx.Now.Sub(c.End) < 1*time.Second { break } n := copy(b.history, b.history[1:]) b.history = b.history[:n] } return layout.Dimensions{Size: gtx.Constraints.Min} } // update the button state by processing events. func (b *Clickable) update(gtx layout.Context) { // Flush clicks from before the last update. n := copy(b.clicks, b.clicks[b.prevClicks:]) b.clicks = b.clicks[:n] b.prevClicks = n for _, e := range b.click.Events(gtx) { switch e.Type { case gesture.TypeClick: b.clicks = append(b.clicks, Click{ Modifiers: e.Modifiers, NumClicks: e.NumClicks, }) if l := len(b.history); l > 0 { b.history[l-1].End = gtx.Now } case gesture.TypeCancel: for i := range b.history { b.history[i].Cancelled = true if b.history[i].End.IsZero() { b.history[i].End = gtx.Now } } case gesture.TypePress: b.history = append(b.history, Press{ Position: e.Position, Start: gtx.Now, }) } } }