// SPDX-License-Identifier: Unlicense OR MIT package material import ( "image" "image/color" "github.com/p9c/p9/pkg/gel/gio/f32" "github.com/p9c/p9/pkg/gel/gio/internal/f32color" "github.com/p9c/p9/pkg/gel/gio/layout" "github.com/p9c/p9/pkg/gel/gio/op/clip" "github.com/p9c/p9/pkg/gel/gio/op/paint" "github.com/p9c/p9/pkg/gel/gio/unit" ) type ProgressBarStyle struct { Color color.NRGBA TrackColor color.NRGBA Progress float32 } func ProgressBar(th *Theme, progress float32) ProgressBarStyle { return ProgressBarStyle{ Progress: progress, Color: th.Palette.ContrastBg, TrackColor: f32color.MulAlpha(th.Palette.Fg, 0x88), } } func (p ProgressBarStyle) Layout(gtx layout.Context) layout.Dimensions { shader := func(width float32, color color.NRGBA) layout.Dimensions { maxHeight := unit.Dp(4) rr := float32(gtx.Px(unit.Dp(2))) d := image.Point{X: int(width), Y: gtx.Px(maxHeight)} height := float32(gtx.Px(maxHeight)) clip.UniformRRect(f32.Rectangle{Max: f32.Pt(width, height)}, rr).Add(gtx.Ops) paint.ColorOp{Color: color}.Add(gtx.Ops) paint.PaintOp{}.Add(gtx.Ops) return layout.Dimensions{Size: d} } progressBarWidth := float32(gtx.Constraints.Max.X) return layout.Stack{Alignment: layout.W}.Layout(gtx, layout.Stacked(func(gtx layout.Context) layout.Dimensions { return shader(progressBarWidth, p.TrackColor) }), layout.Stacked(func(gtx layout.Context) layout.Dimensions { fillWidth := progressBarWidth * clamp1(p.Progress) fillColor := p.Color if gtx.Queue == nil { fillColor = f32color.Disabled(fillColor) } return shader(fillWidth, fillColor) }), ) } // clamp1 limits v to range [0..1]. func clamp1(v float32) float32 { if v >= 1 { return 1 } else if v <= 0 { return 0 } else { return v } }