// SPDX-License-Identifier: Unlicense OR MIT struct m3x2 { vec3 r0; vec3 r1; }; // fboTextureTransform is the transformation // that cancels the implied transformation between // the framebuffer and its texture. // Only two rows are returned. The last is implied // to be [0, 0, 1]. const m3x2 fboTextureTransform = m3x2( #ifdef HLSL vec3(1.0, 0.0, 0.0), vec3(0.0, -1.0, 1.0) #else vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0) #endif ); // fboTransform is the transformation // that cancels the implied transformation between // the clip space and the framebuffer. // Only two rows are returned. The last is implied // to be [0, 0, 1]. const m3x2 fboTransform = m3x2( #ifdef HLSL vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0) #else vec3(1.0, 0.0, 0.0), vec3(0.0, -1.0, 0.0) #endif ); // toClipSpace converts an OpenGL gl_Position value to a // native GPU position. vec4 toClipSpace(vec4 pos) { #ifdef HLSL // Map depths to the Direct3D [0; 1] range. return vec4(pos.xy, (pos.z + pos.w)*.5, pos.w); #else return pos; #endif } vec3 transform3x2(m3x2 t, vec3 v) { return vec3(dot(t.r0, v), dot(t.r1, v), dot(vec3(0.0, 0.0, 1.0), v)); }