roundl.c raw
1 #include "libm.h"
2
3 #if LDBL_MANT_DIG == 53 && LDBL_MAX_EXP == 1024
4 long double roundl(long double x)
5 {
6 return round(x);
7 }
8 #elif (LDBL_MANT_DIG == 64 || LDBL_MANT_DIG == 113) && LDBL_MAX_EXP == 16384
9
10 static const long double toint = 1/LDBL_EPSILON;
11
12 long double roundl(long double x)
13 {
14 union ldshape u = {x};
15 int e = u.i.se & 0x7fff;
16 long double y;
17
18 if (e >= 0x3fff+LDBL_MANT_DIG-1)
19 return x;
20 if (u.i.se >> 15)
21 x = -x;
22 if (e < 0x3fff-1) {
23 FORCE_EVAL(x + toint);
24 return 0*u.f;
25 }
26 y = x + toint - toint - x;
27 if (y > 0.5)
28 y = y + x - 1;
29 else if (y <= -0.5)
30 y = y + x + 1;
31 else
32 y = y + x;
33 if (u.i.se >> 15)
34 y = -y;
35 return y;
36 }
37 #endif
38