md5block.mx raw

   1  // Copyright 2013 The Go Authors. All rights reserved.
   2  // Use of this source code is governed by a BSD-style
   3  // license that can be found in the LICENSE file.
   4  
   5  // Code generated by go run gen.go -output md5block.go; DO NOT EDIT.
   6  
   7  package md5
   8  
   9  import (
  10  	"internal/byteorder"
  11  	"math/bits"
  12  )
  13  
  14  func blockGeneric(dig *digest, p []byte) {
  15  	// load state
  16  	a, b, c, d := dig.s[0], dig.s[1], dig.s[2], dig.s[3]
  17  
  18  	for i := 0; i <= len(p)-BlockSize; i += BlockSize {
  19  		// eliminate bounds checks on p
  20  		q := p[i:]
  21  		q = q[:BlockSize:BlockSize]
  22  
  23  		// save current state
  24  		aa, bb, cc, dd := a, b, c, d
  25  
  26  		// load input block
  27  		x0 := byteorder.LEUint32(q[4*0x0:])
  28  		x1 := byteorder.LEUint32(q[4*0x1:])
  29  		x2 := byteorder.LEUint32(q[4*0x2:])
  30  		x3 := byteorder.LEUint32(q[4*0x3:])
  31  		x4 := byteorder.LEUint32(q[4*0x4:])
  32  		x5 := byteorder.LEUint32(q[4*0x5:])
  33  		x6 := byteorder.LEUint32(q[4*0x6:])
  34  		x7 := byteorder.LEUint32(q[4*0x7:])
  35  		x8 := byteorder.LEUint32(q[4*0x8:])
  36  		x9 := byteorder.LEUint32(q[4*0x9:])
  37  		xa := byteorder.LEUint32(q[4*0xa:])
  38  		xb := byteorder.LEUint32(q[4*0xb:])
  39  		xc := byteorder.LEUint32(q[4*0xc:])
  40  		xd := byteorder.LEUint32(q[4*0xd:])
  41  		xe := byteorder.LEUint32(q[4*0xe:])
  42  		xf := byteorder.LEUint32(q[4*0xf:])
  43  
  44  		// round 1
  45  		a = b + bits.RotateLeft32((((c^d)&b)^d)+a+x0+0xd76aa478, 7)
  46  		d = a + bits.RotateLeft32((((b^c)&a)^c)+d+x1+0xe8c7b756, 12)
  47  		c = d + bits.RotateLeft32((((a^b)&d)^b)+c+x2+0x242070db, 17)
  48  		b = c + bits.RotateLeft32((((d^a)&c)^a)+b+x3+0xc1bdceee, 22)
  49  		a = b + bits.RotateLeft32((((c^d)&b)^d)+a+x4+0xf57c0faf, 7)
  50  		d = a + bits.RotateLeft32((((b^c)&a)^c)+d+x5+0x4787c62a, 12)
  51  		c = d + bits.RotateLeft32((((a^b)&d)^b)+c+x6+0xa8304613, 17)
  52  		b = c + bits.RotateLeft32((((d^a)&c)^a)+b+x7+0xfd469501, 22)
  53  		a = b + bits.RotateLeft32((((c^d)&b)^d)+a+x8+0x698098d8, 7)
  54  		d = a + bits.RotateLeft32((((b^c)&a)^c)+d+x9+0x8b44f7af, 12)
  55  		c = d + bits.RotateLeft32((((a^b)&d)^b)+c+xa+0xffff5bb1, 17)
  56  		b = c + bits.RotateLeft32((((d^a)&c)^a)+b+xb+0x895cd7be, 22)
  57  		a = b + bits.RotateLeft32((((c^d)&b)^d)+a+xc+0x6b901122, 7)
  58  		d = a + bits.RotateLeft32((((b^c)&a)^c)+d+xd+0xfd987193, 12)
  59  		c = d + bits.RotateLeft32((((a^b)&d)^b)+c+xe+0xa679438e, 17)
  60  		b = c + bits.RotateLeft32((((d^a)&c)^a)+b+xf+0x49b40821, 22)
  61  
  62  		// round 2
  63  		a = b + bits.RotateLeft32((((b^c)&d)^c)+a+x1+0xf61e2562, 5)
  64  		d = a + bits.RotateLeft32((((a^b)&c)^b)+d+x6+0xc040b340, 9)
  65  		c = d + bits.RotateLeft32((((d^a)&b)^a)+c+xb+0x265e5a51, 14)
  66  		b = c + bits.RotateLeft32((((c^d)&a)^d)+b+x0+0xe9b6c7aa, 20)
  67  		a = b + bits.RotateLeft32((((b^c)&d)^c)+a+x5+0xd62f105d, 5)
  68  		d = a + bits.RotateLeft32((((a^b)&c)^b)+d+xa+0x02441453, 9)
  69  		c = d + bits.RotateLeft32((((d^a)&b)^a)+c+xf+0xd8a1e681, 14)
  70  		b = c + bits.RotateLeft32((((c^d)&a)^d)+b+x4+0xe7d3fbc8, 20)
  71  		a = b + bits.RotateLeft32((((b^c)&d)^c)+a+x9+0x21e1cde6, 5)
  72  		d = a + bits.RotateLeft32((((a^b)&c)^b)+d+xe+0xc33707d6, 9)
  73  		c = d + bits.RotateLeft32((((d^a)&b)^a)+c+x3+0xf4d50d87, 14)
  74  		b = c + bits.RotateLeft32((((c^d)&a)^d)+b+x8+0x455a14ed, 20)
  75  		a = b + bits.RotateLeft32((((b^c)&d)^c)+a+xd+0xa9e3e905, 5)
  76  		d = a + bits.RotateLeft32((((a^b)&c)^b)+d+x2+0xfcefa3f8, 9)
  77  		c = d + bits.RotateLeft32((((d^a)&b)^a)+c+x7+0x676f02d9, 14)
  78  		b = c + bits.RotateLeft32((((c^d)&a)^d)+b+xc+0x8d2a4c8a, 20)
  79  
  80  		// round 3
  81  		a = b + bits.RotateLeft32((b^c^d)+a+x5+0xfffa3942, 4)
  82  		d = a + bits.RotateLeft32((a^b^c)+d+x8+0x8771f681, 11)
  83  		c = d + bits.RotateLeft32((d^a^b)+c+xb+0x6d9d6122, 16)
  84  		b = c + bits.RotateLeft32((c^d^a)+b+xe+0xfde5380c, 23)
  85  		a = b + bits.RotateLeft32((b^c^d)+a+x1+0xa4beea44, 4)
  86  		d = a + bits.RotateLeft32((a^b^c)+d+x4+0x4bdecfa9, 11)
  87  		c = d + bits.RotateLeft32((d^a^b)+c+x7+0xf6bb4b60, 16)
  88  		b = c + bits.RotateLeft32((c^d^a)+b+xa+0xbebfbc70, 23)
  89  		a = b + bits.RotateLeft32((b^c^d)+a+xd+0x289b7ec6, 4)
  90  		d = a + bits.RotateLeft32((a^b^c)+d+x0+0xeaa127fa, 11)
  91  		c = d + bits.RotateLeft32((d^a^b)+c+x3+0xd4ef3085, 16)
  92  		b = c + bits.RotateLeft32((c^d^a)+b+x6+0x04881d05, 23)
  93  		a = b + bits.RotateLeft32((b^c^d)+a+x9+0xd9d4d039, 4)
  94  		d = a + bits.RotateLeft32((a^b^c)+d+xc+0xe6db99e5, 11)
  95  		c = d + bits.RotateLeft32((d^a^b)+c+xf+0x1fa27cf8, 16)
  96  		b = c + bits.RotateLeft32((c^d^a)+b+x2+0xc4ac5665, 23)
  97  
  98  		// round 4
  99  		a = b + bits.RotateLeft32((c^(b|^d))+a+x0+0xf4292244, 6)
 100  		d = a + bits.RotateLeft32((b^(a|^c))+d+x7+0x432aff97, 10)
 101  		c = d + bits.RotateLeft32((a^(d|^b))+c+xe+0xab9423a7, 15)
 102  		b = c + bits.RotateLeft32((d^(c|^a))+b+x5+0xfc93a039, 21)
 103  		a = b + bits.RotateLeft32((c^(b|^d))+a+xc+0x655b59c3, 6)
 104  		d = a + bits.RotateLeft32((b^(a|^c))+d+x3+0x8f0ccc92, 10)
 105  		c = d + bits.RotateLeft32((a^(d|^b))+c+xa+0xffeff47d, 15)
 106  		b = c + bits.RotateLeft32((d^(c|^a))+b+x1+0x85845dd1, 21)
 107  		a = b + bits.RotateLeft32((c^(b|^d))+a+x8+0x6fa87e4f, 6)
 108  		d = a + bits.RotateLeft32((b^(a|^c))+d+xf+0xfe2ce6e0, 10)
 109  		c = d + bits.RotateLeft32((a^(d|^b))+c+x6+0xa3014314, 15)
 110  		b = c + bits.RotateLeft32((d^(c|^a))+b+xd+0x4e0811a1, 21)
 111  		a = b + bits.RotateLeft32((c^(b|^d))+a+x4+0xf7537e82, 6)
 112  		d = a + bits.RotateLeft32((b^(a|^c))+d+xb+0xbd3af235, 10)
 113  		c = d + bits.RotateLeft32((a^(d|^b))+c+x2+0x2ad7d2bb, 15)
 114  		b = c + bits.RotateLeft32((d^(c|^a))+b+x9+0xeb86d391, 21)
 115  
 116  		// add saved state
 117  		a += aa
 118  		b += bb
 119  		c += cc
 120  		d += dd
 121  	}
 122  
 123  	// save state
 124  	dig.s[0], dig.s[1], dig.s[2], dig.s[3] = a, b, c, d
 125  }
 126