rand.mx raw

   1  // Copyright 2009 The Go Authors. All rights reserved.
   2  // Use of this source code is governed by a BSD-style
   3  // license that can be found in the LICENSE file.
   4  
   5  // Package rand implements pseudo-random number generators suitable for tasks
   6  // such as simulation, but it should not be used for security-sensitive work.
   7  //
   8  // Random numbers are generated by a [Source], usually wrapped in a [Rand].
   9  // Both types should be used by a single goroutine at a time: sharing among
  10  // multiple goroutines requires some kind of synchronization.
  11  //
  12  // Top-level functions, such as [Float64] and [Int],
  13  // are safe for concurrent use by multiple goroutines.
  14  //
  15  // This package's outputs might be easily predictable regardless of how it's
  16  // seeded. For random numbers suitable for security-sensitive work, see the
  17  // crypto/rand package.
  18  package rand
  19  
  20  import (
  21  	"internal/godebug"
  22  	"sync"
  23  	"sync/atomic"
  24  	_ "unsafe" // for go:linkname
  25  )
  26  
  27  // A Source represents a source of uniformly-distributed
  28  // pseudo-random int64 values in the range [0, 1<<63).
  29  //
  30  // A Source is not safe for concurrent use by multiple goroutines.
  31  type Source interface {
  32  	Int63() int64
  33  	Seed(seed int64)
  34  }
  35  
  36  // A Source64 is a [Source] that can also generate
  37  // uniformly-distributed pseudo-random uint64 values in
  38  // the range [0, 1<<64) directly.
  39  // If a [Rand] r's underlying [Source] s implements Source64,
  40  // then r.Uint64 returns the result of one call to s.Uint64
  41  // instead of making two calls to s.Int63.
  42  type Source64 interface {
  43  	Source
  44  	Uint64() uint64
  45  }
  46  
  47  // NewSource returns a new pseudo-random [Source] seeded with the given value.
  48  // Unlike the default [Source] used by top-level functions, this source is not
  49  // safe for concurrent use by multiple goroutines.
  50  // The returned [Source] implements [Source64].
  51  func NewSource(seed int64) Source {
  52  	return newSource(seed)
  53  }
  54  
  55  func newSource(seed int64) *rngSource {
  56  	var rng rngSource
  57  	rng.Seed(seed)
  58  	return &rng
  59  }
  60  
  61  // A Rand is a source of random numbers.
  62  type Rand struct {
  63  	src Source
  64  	s64 Source64 // non-nil if src is source64
  65  
  66  	// readVal contains remainder of 63-bit integer used for bytes
  67  	// generation during most recent Read call.
  68  	// It is saved so next Read call can start where the previous
  69  	// one finished.
  70  	readVal int64
  71  	// readPos indicates the number of low-order bytes of readVal
  72  	// that are still valid.
  73  	readPos int8
  74  }
  75  
  76  // New returns a new [Rand] that uses random values from src
  77  // to generate other random values.
  78  func New(src Source) *Rand {
  79  	s64, _ := src.(Source64)
  80  	return &Rand{src: src, s64: s64}
  81  }
  82  
  83  // Seed uses the provided seed value to initialize the generator to a deterministic state.
  84  // Seed should not be called concurrently with any other [Rand] method.
  85  func (r *Rand) Seed(seed int64) {
  86  	if lk, ok := r.src.(*lockedSource); ok {
  87  		lk.seedPos(seed, &r.readPos)
  88  		return
  89  	}
  90  
  91  	r.src.Seed(seed)
  92  	r.readPos = 0
  93  }
  94  
  95  // Int63 returns a non-negative pseudo-random 63-bit integer as an int64.
  96  func (r *Rand) Int63() int64 { return r.src.Int63() }
  97  
  98  // Uint32 returns a pseudo-random 32-bit value as a uint32.
  99  func (r *Rand) Uint32() uint32 { return uint32(r.Int63() >> 31) }
 100  
 101  // Uint64 returns a pseudo-random 64-bit value as a uint64.
 102  func (r *Rand) Uint64() uint64 {
 103  	if r.s64 != nil {
 104  		return r.s64.Uint64()
 105  	}
 106  	return uint64(r.Int63())>>31 | uint64(r.Int63())<<32
 107  }
 108  
 109  // Int31 returns a non-negative pseudo-random 31-bit integer as an int32.
 110  func (r *Rand) Int31() int32 { return int32(r.Int63() >> 32) }
 111  
 112  // Int returns a non-negative pseudo-random int.
 113  func (r *Rand) Int() int {
 114  	u := uint(r.Int63())
 115  	return int(u << 1 >> 1) // clear sign bit if int == int32
 116  }
 117  
 118  // Int63n returns, as an int64, a non-negative pseudo-random number in the half-open interval [0,n).
 119  // It panics if n <= 0.
 120  func (r *Rand) Int63n(n int64) int64 {
 121  	if n <= 0 {
 122  		panic("invalid argument to Int63n")
 123  	}
 124  	if n&(n-1) == 0 { // n is power of two, can mask
 125  		return r.Int63() & (n - 1)
 126  	}
 127  	max := int64((1 << 63) - 1 - (1<<63)%uint64(n))
 128  	v := r.Int63()
 129  	for v > max {
 130  		v = r.Int63()
 131  	}
 132  	return v % n
 133  }
 134  
 135  // Int31n returns, as an int32, a non-negative pseudo-random number in the half-open interval [0,n).
 136  // It panics if n <= 0.
 137  func (r *Rand) Int31n(n int32) int32 {
 138  	if n <= 0 {
 139  		panic("invalid argument to Int31n")
 140  	}
 141  	if n&(n-1) == 0 { // n is power of two, can mask
 142  		return r.Int31() & (n - 1)
 143  	}
 144  	max := int32((1 << 31) - 1 - (1<<31)%uint32(n))
 145  	v := r.Int31()
 146  	for v > max {
 147  		v = r.Int31()
 148  	}
 149  	return v % n
 150  }
 151  
 152  // int31n returns, as an int32, a non-negative pseudo-random number in the half-open interval [0,n).
 153  // n must be > 0, but int31n does not check this; the caller must ensure it.
 154  // int31n exists because Int31n is inefficient, but Go 1 compatibility
 155  // requires that the stream of values produced by math/rand remain unchanged.
 156  // int31n can thus only be used internally, by newly introduced APIs.
 157  //
 158  // For implementation details, see:
 159  // https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction
 160  // https://lemire.me/blog/2016/06/30/fast-random-shuffling
 161  func (r *Rand) int31n(n int32) int32 {
 162  	v := r.Uint32()
 163  	prod := uint64(v) * uint64(n)
 164  	low := uint32(prod)
 165  	if low < uint32(n) {
 166  		thresh := uint32(-n) % uint32(n)
 167  		for low < thresh {
 168  			v = r.Uint32()
 169  			prod = uint64(v) * uint64(n)
 170  			low = uint32(prod)
 171  		}
 172  	}
 173  	return int32(prod >> 32)
 174  }
 175  
 176  // Intn returns, as an int, a non-negative pseudo-random number in the half-open interval [0,n).
 177  // It panics if n <= 0.
 178  func (r *Rand) Intn(n int) int {
 179  	if n <= 0 {
 180  		panic("invalid argument to Intn")
 181  	}
 182  	if n <= 1<<31-1 {
 183  		return int(r.Int31n(int32(n)))
 184  	}
 185  	return int(r.Int63n(int64(n)))
 186  }
 187  
 188  // Float64 returns, as a float64, a pseudo-random number in the half-open interval [0.0,1.0).
 189  func (r *Rand) Float64() float64 {
 190  	// A clearer, simpler implementation would be:
 191  	//	return float64(r.Int63n(1<<53)) / (1<<53)
 192  	// However, Go 1 shipped with
 193  	//	return float64(r.Int63()) / (1 << 63)
 194  	// and we want to preserve that value stream.
 195  	//
 196  	// There is one bug in the value stream: r.Int63() may be so close
 197  	// to 1<<63 that the division rounds up to 1.0, and we've guaranteed
 198  	// that the result is always less than 1.0.
 199  	//
 200  	// We tried to fix this by mapping 1.0 back to 0.0, but since float64
 201  	// values near 0 are much denser than near 1, mapping 1 to 0 caused
 202  	// a theoretically significant overshoot in the probability of returning 0.
 203  	// Instead of that, if we round up to 1, just try again.
 204  	// Getting 1 only happens 1/2⁵³ of the time, so most clients
 205  	// will not observe it anyway.
 206  again:
 207  	f := float64(r.Int63()) / (1 << 63)
 208  	if f == 1 {
 209  		goto again // resample; this branch is taken O(never)
 210  	}
 211  	return f
 212  }
 213  
 214  // Float32 returns, as a float32, a pseudo-random number in the half-open interval [0.0,1.0).
 215  func (r *Rand) Float32() float32 {
 216  	// Same rationale as in Float64: we want to preserve the Go 1 value
 217  	// stream except we want to fix it not to return 1.0
 218  	// This only happens 1/2²⁴ of the time (plus the 1/2⁵³ of the time in Float64).
 219  again:
 220  	f := float32(r.Float64())
 221  	if f == 1 {
 222  		goto again // resample; this branch is taken O(very rarely)
 223  	}
 224  	return f
 225  }
 226  
 227  // Perm returns, as a slice of n ints, a pseudo-random permutation of the integers
 228  // in the half-open interval [0,n).
 229  func (r *Rand) Perm(n int) []int {
 230  	m := []int{:n}
 231  	// In the following loop, the iteration when i=0 always swaps m[0] with m[0].
 232  	// A change to remove this useless iteration is to assign 1 to i in the init
 233  	// statement. But Perm also effects r. Making this change will affect
 234  	// the final state of r. So this change can't be made for compatibility
 235  	// reasons for Go 1.
 236  	for i := 0; i < n; i++ {
 237  		j := r.Intn(i + 1)
 238  		m[i] = m[j]
 239  		m[j] = i
 240  	}
 241  	return m
 242  }
 243  
 244  // Shuffle pseudo-randomizes the order of elements.
 245  // n is the number of elements. Shuffle panics if n < 0.
 246  // swap swaps the elements with indexes i and j.
 247  func (r *Rand) Shuffle(n int, swap func(i, j int)) {
 248  	if n < 0 {
 249  		panic("invalid argument to Shuffle")
 250  	}
 251  
 252  	// Fisher-Yates shuffle: https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle
 253  	// Shuffle really ought not be called with n that doesn't fit in 32 bits.
 254  	// Not only will it take a very long time, but with 2³¹! possible permutations,
 255  	// there's no way that any PRNG can have a big enough internal state to
 256  	// generate even a minuscule percentage of the possible permutations.
 257  	// Nevertheless, the right API signature accepts an int n, so handle it as best we can.
 258  	i := n - 1
 259  	for ; i > 1<<31-1-1; i-- {
 260  		j := int(r.Int63n(int64(i + 1)))
 261  		swap(i, j)
 262  	}
 263  	for ; i > 0; i-- {
 264  		j := int(r.int31n(int32(i + 1)))
 265  		swap(i, j)
 266  	}
 267  }
 268  
 269  // Read generates len(p) random bytes and writes them into p. It
 270  // always returns len(p) and a nil error.
 271  // Read should not be called concurrently with any other Rand method.
 272  func (r *Rand) Read(p []byte) (n int, err error) {
 273  	switch src := r.src.(type) {
 274  	case *lockedSource:
 275  		return src.read(p, &r.readVal, &r.readPos)
 276  	case *runtimeSource:
 277  		return src.read(p, &r.readVal, &r.readPos)
 278  	}
 279  	return read(p, r.src, &r.readVal, &r.readPos)
 280  }
 281  
 282  func read(p []byte, src Source, readVal *int64, readPos *int8) (n int, err error) {
 283  	pos := *readPos
 284  	val := *readVal
 285  	rng, _ := src.(*rngSource)
 286  	for n = 0; n < len(p); n++ {
 287  		if pos == 0 {
 288  			if rng != nil {
 289  				val = rng.Int63()
 290  			} else {
 291  				val = src.Int63()
 292  			}
 293  			pos = 7
 294  		}
 295  		p[n] = byte(val)
 296  		val >>= 8
 297  		pos--
 298  	}
 299  	*readPos = pos
 300  	*readVal = val
 301  	return
 302  }
 303  
 304  /*
 305   * Top-level convenience functions
 306   */
 307  
 308  // globalRandGenerator is the source of random numbers for the top-level
 309  // convenience functions. When possible it uses the runtime fastrand64
 310  // function to avoid locking. This is not possible if the user called Seed,
 311  // either explicitly or implicitly via GODEBUG=randautoseed=0.
 312  var globalRandGenerator atomic.Pointer[Rand]
 313  
 314  var randautoseed = godebug.New("randautoseed")
 315  
 316  // randseednop controls whether the global Seed is a no-op.
 317  var randseednop = godebug.New("randseednop")
 318  
 319  // globalRand returns the generator to use for the top-level convenience
 320  // functions.
 321  func globalRand() *Rand {
 322  	if r := globalRandGenerator.Load(); r != nil {
 323  		return r
 324  	}
 325  
 326  	// This is the first call. Initialize based on GODEBUG.
 327  	var r *Rand
 328  	if randautoseed.Value() == "0" {
 329  		randautoseed.IncNonDefault()
 330  		r = New(&lockedSource{})
 331  		r.Seed(1)
 332  	} else {
 333  		r = &Rand{
 334  			src: &runtimeSource{},
 335  			s64: &runtimeSource{},
 336  		}
 337  	}
 338  
 339  	if !globalRandGenerator.CompareAndSwap(nil, r) {
 340  		// Two different goroutines called some top-level
 341  		// function at the same time. While the results in
 342  		// that case are unpredictable, if we just use r here,
 343  		// and we are using a seed, we will most likely return
 344  		// the same value for both calls. That doesn't seem ideal.
 345  		// Just use the first one to get in.
 346  		return globalRandGenerator.Load()
 347  	}
 348  
 349  	return r
 350  }
 351  
 352  //go:linkname runtime_rand runtime.rand
 353  func runtime_rand() uint64
 354  
 355  // runtimeSource is an implementation of Source64 that uses the runtime
 356  // fastrand functions.
 357  type runtimeSource struct {
 358  	// The mutex is used to avoid race conditions in Read.
 359  	mu sync.Mutex
 360  }
 361  
 362  func (*runtimeSource) Int63() int64 {
 363  	return int64(runtime_rand() & rngMask)
 364  }
 365  
 366  func (*runtimeSource) Seed(int64) {
 367  	panic("internal error: call to runtimeSource.Seed")
 368  }
 369  
 370  func (*runtimeSource) Uint64() uint64 {
 371  	return runtime_rand()
 372  }
 373  
 374  func (fs *runtimeSource) read(p []byte, readVal *int64, readPos *int8) (n int, err error) {
 375  	fs.mu.Lock()
 376  	n, err = read(p, fs, readVal, readPos)
 377  	fs.mu.Unlock()
 378  	return
 379  }
 380  
 381  // Seed uses the provided seed value to initialize the default Source to a
 382  // deterministic state. Seed values that have the same remainder when
 383  // divided by 2³¹-1 generate the same pseudo-random sequence.
 384  // Seed, unlike the [Rand.Seed] method, is safe for concurrent use.
 385  //
 386  // If Seed is not called, the generator is seeded randomly at program startup.
 387  //
 388  // Prior to Go 1.20, the generator was seeded like Seed(1) at program startup.
 389  // To force the old behavior, call Seed(1) at program startup.
 390  // Alternately, set GODEBUG=randautoseed=0 in the environment
 391  // before making any calls to functions in this package.
 392  //
 393  // Deprecated: As of Go 1.20 there is no reason to call Seed with
 394  // a random value. Programs that call Seed with a known value to get
 395  // a specific sequence of results should use New(NewSource(seed)) to
 396  // obtain a local random generator.
 397  //
 398  // As of Go 1.24 [Seed] is a no-op. To restore the previous behavior set
 399  // GODEBUG=randseednop=0.
 400  func Seed(seed int64) {
 401  	if randseednop.Value() != "0" {
 402  		return
 403  	}
 404  	randseednop.IncNonDefault()
 405  
 406  	orig := globalRandGenerator.Load()
 407  
 408  	// If we are already using a lockedSource, we can just re-seed it.
 409  	if orig != nil {
 410  		if _, ok := orig.src.(*lockedSource); ok {
 411  			orig.Seed(seed)
 412  			return
 413  		}
 414  	}
 415  
 416  	// Otherwise either
 417  	// 1) orig == nil, which is the normal case when Seed is the first
 418  	// top-level function to be called, or
 419  	// 2) orig is already a runtimeSource, in which case we need to change
 420  	// to a lockedSource.
 421  	// Either way we do the same thing.
 422  
 423  	r := New(&lockedSource{})
 424  	r.Seed(seed)
 425  
 426  	if !globalRandGenerator.CompareAndSwap(orig, r) {
 427  		// Something changed underfoot. Retry to be safe.
 428  		Seed(seed)
 429  	}
 430  }
 431  
 432  // Int63 returns a non-negative pseudo-random 63-bit integer as an int64
 433  // from the default [Source].
 434  func Int63() int64 { return globalRand().Int63() }
 435  
 436  // Uint32 returns a pseudo-random 32-bit value as a uint32
 437  // from the default [Source].
 438  func Uint32() uint32 { return globalRand().Uint32() }
 439  
 440  // Uint64 returns a pseudo-random 64-bit value as a uint64
 441  // from the default [Source].
 442  func Uint64() uint64 { return globalRand().Uint64() }
 443  
 444  // Int31 returns a non-negative pseudo-random 31-bit integer as an int32
 445  // from the default [Source].
 446  func Int31() int32 { return globalRand().Int31() }
 447  
 448  // Int returns a non-negative pseudo-random int from the default [Source].
 449  func Int() int { return globalRand().Int() }
 450  
 451  // Int63n returns, as an int64, a non-negative pseudo-random number in the half-open interval [0,n)
 452  // from the default [Source].
 453  // It panics if n <= 0.
 454  func Int63n(n int64) int64 { return globalRand().Int63n(n) }
 455  
 456  // Int31n returns, as an int32, a non-negative pseudo-random number in the half-open interval [0,n)
 457  // from the default [Source].
 458  // It panics if n <= 0.
 459  func Int31n(n int32) int32 { return globalRand().Int31n(n) }
 460  
 461  // Intn returns, as an int, a non-negative pseudo-random number in the half-open interval [0,n)
 462  // from the default [Source].
 463  // It panics if n <= 0.
 464  func Intn(n int) int { return globalRand().Intn(n) }
 465  
 466  // Float64 returns, as a float64, a pseudo-random number in the half-open interval [0.0,1.0)
 467  // from the default [Source].
 468  func Float64() float64 { return globalRand().Float64() }
 469  
 470  // Float32 returns, as a float32, a pseudo-random number in the half-open interval [0.0,1.0)
 471  // from the default [Source].
 472  func Float32() float32 { return globalRand().Float32() }
 473  
 474  // Perm returns, as a slice of n ints, a pseudo-random permutation of the integers
 475  // in the half-open interval [0,n) from the default [Source].
 476  func Perm(n int) []int { return globalRand().Perm(n) }
 477  
 478  // Shuffle pseudo-randomizes the order of elements using the default [Source].
 479  // n is the number of elements. Shuffle panics if n < 0.
 480  // swap swaps the elements with indexes i and j.
 481  func Shuffle(n int, swap func(i, j int)) { globalRand().Shuffle(n, swap) }
 482  
 483  // Read generates len(p) random bytes from the default [Source] and
 484  // writes them into p. It always returns len(p) and a nil error.
 485  // Read, unlike the [Rand.Read] method, is safe for concurrent use.
 486  //
 487  // Deprecated: For almost all use cases, [crypto/rand.Read] is more appropriate.
 488  // If a deterministic source is required, use [math/rand/v2.ChaCha8.Read].
 489  func Read(p []byte) (n int, err error) { return globalRand().Read(p) }
 490  
 491  // NormFloat64 returns a normally distributed float64 in the range
 492  // [-[math.MaxFloat64], +[math.MaxFloat64]] with
 493  // standard normal distribution (mean = 0, stddev = 1)
 494  // from the default [Source].
 495  // To produce a different normal distribution, callers can
 496  // adjust the output using:
 497  //
 498  //	sample = NormFloat64() * desiredStdDev + desiredMean
 499  func NormFloat64() float64 { return globalRand().NormFloat64() }
 500  
 501  // ExpFloat64 returns an exponentially distributed float64 in the range
 502  // (0, +[math.MaxFloat64]] with an exponential distribution whose rate parameter
 503  // (lambda) is 1 and whose mean is 1/lambda (1) from the default [Source].
 504  // To produce a distribution with a different rate parameter,
 505  // callers can adjust the output using:
 506  //
 507  //	sample = ExpFloat64() / desiredRateParameter
 508  func ExpFloat64() float64 { return globalRand().ExpFloat64() }
 509  
 510  type lockedSource struct {
 511  	lk sync.Mutex
 512  	s  *rngSource
 513  }
 514  
 515  func (r *lockedSource) Int63() (n int64) {
 516  	r.lk.Lock()
 517  	n = r.s.Int63()
 518  	r.lk.Unlock()
 519  	return
 520  }
 521  
 522  func (r *lockedSource) Uint64() (n uint64) {
 523  	r.lk.Lock()
 524  	n = r.s.Uint64()
 525  	r.lk.Unlock()
 526  	return
 527  }
 528  
 529  func (r *lockedSource) Seed(seed int64) {
 530  	r.lk.Lock()
 531  	r.seed(seed)
 532  	r.lk.Unlock()
 533  }
 534  
 535  // seedPos implements Seed for a lockedSource without a race condition.
 536  func (r *lockedSource) seedPos(seed int64, readPos *int8) {
 537  	r.lk.Lock()
 538  	r.seed(seed)
 539  	*readPos = 0
 540  	r.lk.Unlock()
 541  }
 542  
 543  // seed seeds the underlying source.
 544  // The caller must have locked r.lk.
 545  func (r *lockedSource) seed(seed int64) {
 546  	if r.s == nil {
 547  		r.s = newSource(seed)
 548  	} else {
 549  		r.s.Seed(seed)
 550  	}
 551  }
 552  
 553  // read implements Read for a lockedSource without a race condition.
 554  func (r *lockedSource) read(p []byte, readVal *int64, readPos *int8) (n int, err error) {
 555  	r.lk.Lock()
 556  	n, err = read(p, r.s, readVal, readPos)
 557  	r.lk.Unlock()
 558  	return
 559  }
 560