pcg.mx raw

   1  // Copyright 2023 The Go Authors. All rights reserved.
   2  // Use of this source code is governed by a BSD-style
   3  // license that can be found in the LICENSE file.
   4  
   5  package rand
   6  
   7  import (
   8  	"errors"
   9  	"internal/byteorder"
  10  	"math/bits"
  11  )
  12  
  13  // https://numpy.org/devdocs/reference/random/upgrading-pcg64.html
  14  // https://github.com/imneme/pcg-cpp/commit/871d0494ee9c9a7b7c43f753e3d8ca47c26f8005
  15  
  16  // A PCG is a PCG generator with 128 bits of internal state.
  17  // A zero PCG is equivalent to NewPCG(0, 0).
  18  type PCG struct {
  19  	hi uint64
  20  	lo uint64
  21  }
  22  
  23  // NewPCG returns a new PCG seeded with the given values.
  24  func NewPCG(seed1, seed2 uint64) *PCG {
  25  	return &PCG{seed1, seed2}
  26  }
  27  
  28  // Seed resets the PCG to behave the same way as NewPCG(seed1, seed2).
  29  func (p *PCG) Seed(seed1, seed2 uint64) {
  30  	p.hi = seed1
  31  	p.lo = seed2
  32  }
  33  
  34  // AppendBinary implements the [encoding.BinaryAppender] interface.
  35  func (p *PCG) AppendBinary(b []byte) ([]byte, error) {
  36  	b = append(b, "pcg:"...)
  37  	b = byteorder.BEAppendUint64(b, p.hi)
  38  	b = byteorder.BEAppendUint64(b, p.lo)
  39  	return b, nil
  40  }
  41  
  42  // MarshalBinary implements the [encoding.BinaryMarshaler] interface.
  43  func (p *PCG) MarshalBinary() ([]byte, error) {
  44  	return p.AppendBinary([]byte{:0:20})
  45  }
  46  
  47  var errUnmarshalPCG = errors.New("invalid PCG encoding")
  48  
  49  // UnmarshalBinary implements the [encoding.BinaryUnmarshaler] interface.
  50  func (p *PCG) UnmarshalBinary(data []byte) error {
  51  	if len(data) != 20 || data[:4] != "pcg:" {
  52  		return errUnmarshalPCG
  53  	}
  54  	p.hi = byteorder.BEUint64(data[4:])
  55  	p.lo = byteorder.BEUint64(data[4+8:])
  56  	return nil
  57  }
  58  
  59  func (p *PCG) next() (hi, lo uint64) {
  60  	// https://github.com/imneme/pcg-cpp/blob/428802d1a5/include/pcg_random.hpp#L161
  61  	//
  62  	// Numpy's PCG multiplies by the 64-bit value cheapMul
  63  	// instead of the 128-bit value used here and in the official PCG code.
  64  	// This does not seem worthwhile, at least for Go: not having any high
  65  	// bits in the multiplier reduces the effect of low bits on the highest bits,
  66  	// and it only saves 1 multiply out of 3.
  67  	// (On 32-bit systems, it saves 1 out of 6, since Mul64 is doing 4.)
  68  	const (
  69  		mulHi = 2549297995355413924
  70  		mulLo = 4865540595714422341
  71  		incHi = 6364136223846793005
  72  		incLo = 1442695040888963407
  73  	)
  74  
  75  	// state = state * mul + inc
  76  	hi, lo = bits.Mul64(p.lo, mulLo)
  77  	hi += p.hi*mulLo + p.lo*mulHi
  78  	lo, c := bits.Add64(lo, incLo, 0)
  79  	hi, _ = bits.Add64(hi, incHi, c)
  80  	p.lo = lo
  81  	p.hi = hi
  82  	return hi, lo
  83  }
  84  
  85  // Uint64 return a uniformly-distributed random uint64 value.
  86  func (p *PCG) Uint64() uint64 {
  87  	hi, lo := p.next()
  88  
  89  	// XSL-RR would be
  90  	//	hi, lo := p.next()
  91  	//	return bits.RotateLeft64(lo^hi, -int(hi>>58))
  92  	// but Numpy uses DXSM and O'Neill suggests doing the same.
  93  	// See https://github.com/golang/go/issues/21835#issuecomment-739065688
  94  	// and following comments.
  95  
  96  	// DXSM "double xorshift multiply"
  97  	// https://github.com/imneme/pcg-cpp/blob/428802d1a5/include/pcg_random.hpp#L1015
  98  
  99  	// https://github.com/imneme/pcg-cpp/blob/428802d1a5/include/pcg_random.hpp#L176
 100  	const cheapMul = 0xda942042e4dd58b5
 101  	hi ^= hi >> 32
 102  	hi *= cheapMul
 103  	hi ^= hi >> 48
 104  	hi *= (lo | 1)
 105  	return hi
 106  }
 107