rand.mx raw

   1  // Copyright 2009 The Go Authors. All rights reserved.
   2  // Use of this source code is governed by a BSD-style
   3  // license that can be found in the LICENSE file.
   4  
   5  // Package rand implements pseudo-random number generators suitable for tasks
   6  // such as simulation, but it should not be used for security-sensitive work.
   7  //
   8  // Random numbers are generated by a [Source], usually wrapped in a [Rand].
   9  // Both types should be used by a single goroutine at a time: sharing among
  10  // multiple goroutines requires some kind of synchronization.
  11  //
  12  // Top-level functions, such as [Float64] and [Int],
  13  // are safe for concurrent use by multiple goroutines.
  14  //
  15  // This package's outputs might be easily predictable regardless of how it's
  16  // seeded. For random numbers suitable for security-sensitive work, see the
  17  // [crypto/rand] package.
  18  package rand
  19  
  20  import (
  21  	"math/bits"
  22  	_ "unsafe" // for go:linkname
  23  )
  24  
  25  // A Source is a source of uniformly-distributed
  26  // pseudo-random uint64 values in the range [0, 1<<64).
  27  //
  28  // A Source is not safe for concurrent use by multiple goroutines.
  29  type Source interface {
  30  	Uint64() uint64
  31  }
  32  
  33  // A Rand is a source of random numbers.
  34  type Rand struct {
  35  	src Source
  36  }
  37  
  38  // New returns a new Rand that uses random values from src
  39  // to generate other random values.
  40  func New(src Source) *Rand {
  41  	return &Rand{src: src}
  42  }
  43  
  44  // Int64 returns a non-negative pseudo-random 63-bit integer as an int64.
  45  func (r *Rand) Int64() int64 { return int64(r.src.Uint64() &^ (1 << 63)) }
  46  
  47  // Uint32 returns a pseudo-random 32-bit value as a uint32.
  48  func (r *Rand) Uint32() uint32 { return uint32(r.src.Uint64() >> 32) }
  49  
  50  // Uint64 returns a pseudo-random 64-bit value as a uint64.
  51  func (r *Rand) Uint64() uint64 { return r.src.Uint64() }
  52  
  53  // Int32 returns a non-negative pseudo-random 31-bit integer as an int32.
  54  func (r *Rand) Int32() int32 { return int32(r.src.Uint64() >> 33) }
  55  
  56  // Int returns a non-negative pseudo-random int.
  57  func (r *Rand) Int() int { return int(uint(r.src.Uint64()) << 1 >> 1) }
  58  
  59  // Uint returns a pseudo-random uint.
  60  func (r *Rand) Uint() uint { return uint(r.src.Uint64()) }
  61  
  62  // Int64N returns, as an int64, a non-negative pseudo-random number in the half-open interval [0,n).
  63  // It panics if n <= 0.
  64  func (r *Rand) Int64N(n int64) int64 {
  65  	if n <= 0 {
  66  		panic("invalid argument to Int64N")
  67  	}
  68  	return int64(r.uint64n(uint64(n)))
  69  }
  70  
  71  // Uint64N returns, as a uint64, a non-negative pseudo-random number in the half-open interval [0,n).
  72  // It panics if n == 0.
  73  func (r *Rand) Uint64N(n uint64) uint64 {
  74  	if n == 0 {
  75  		panic("invalid argument to Uint64N")
  76  	}
  77  	return r.uint64n(n)
  78  }
  79  
  80  // uint64n is the no-bounds-checks version of Uint64N.
  81  func (r *Rand) uint64n(n uint64) uint64 {
  82  	if is32bit && uint64(uint32(n)) == n {
  83  		return uint64(r.uint32n(uint32(n)))
  84  	}
  85  	if n&(n-1) == 0 { // n is power of two, can mask
  86  		return r.Uint64() & (n - 1)
  87  	}
  88  
  89  	// Suppose we have a uint64 x uniform in the range [0,2⁶⁴)
  90  	// and want to reduce it to the range [0,n) preserving exact uniformity.
  91  	// We can simulate a scaling arbitrary precision x * (n/2⁶⁴) by
  92  	// the high bits of a double-width multiply of x*n, meaning (x*n)/2⁶⁴.
  93  	// Since there are 2⁶⁴ possible inputs x and only n possible outputs,
  94  	// the output is necessarily biased if n does not divide 2⁶⁴.
  95  	// In general (x*n)/2⁶⁴ = k for x*n in [k*2⁶⁴,(k+1)*2⁶⁴).
  96  	// There are either floor(2⁶⁴/n) or ceil(2⁶⁴/n) possible products
  97  	// in that range, depending on k.
  98  	// But suppose we reject the sample and try again when
  99  	// x*n is in [k*2⁶⁴, k*2⁶⁴+(2⁶⁴%n)), meaning rejecting fewer than n possible
 100  	// outcomes out of the 2⁶⁴.
 101  	// Now there are exactly floor(2⁶⁴/n) possible ways to produce
 102  	// each output value k, so we've restored uniformity.
 103  	// To get valid uint64 math, 2⁶⁴ % n = (2⁶⁴ - n) % n = -n % n,
 104  	// so the direct implementation of this algorithm would be:
 105  	//
 106  	//	hi, lo := bits.Mul64(r.Uint64(), n)
 107  	//	thresh := -n % n
 108  	//	for lo < thresh {
 109  	//		hi, lo = bits.Mul64(r.Uint64(), n)
 110  	//	}
 111  	//
 112  	// That still leaves an expensive 64-bit division that we would rather avoid.
 113  	// We know that thresh < n, and n is usually much less than 2⁶⁴, so we can
 114  	// avoid the last four lines unless lo < n.
 115  	//
 116  	// See also:
 117  	// https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction
 118  	// https://lemire.me/blog/2016/06/30/fast-random-shuffling
 119  	hi, lo := bits.Mul64(r.Uint64(), n)
 120  	if lo < n {
 121  		thresh := -n % n
 122  		for lo < thresh {
 123  			hi, lo = bits.Mul64(r.Uint64(), n)
 124  		}
 125  	}
 126  	return hi
 127  }
 128  
 129  // uint32n is an identical computation to uint64n
 130  // but optimized for 32-bit systems.
 131  func (r *Rand) uint32n(n uint32) uint32 {
 132  	if n&(n-1) == 0 { // n is power of two, can mask
 133  		return uint32(r.Uint64()) & (n - 1)
 134  	}
 135  	// On 64-bit systems we still use the uint64 code below because
 136  	// the probability of a random uint64 lo being < a uint32 n is near zero,
 137  	// meaning the unbiasing loop almost never runs.
 138  	// On 32-bit systems, here we need to implement that same logic in 32-bit math,
 139  	// both to preserve the exact output sequence observed on 64-bit machines
 140  	// and to preserve the optimization that the unbiasing loop almost never runs.
 141  	//
 142  	// We want to compute
 143  	// 	hi, lo := bits.Mul64(r.Uint64(), n)
 144  	// In terms of 32-bit halves, this is:
 145  	// 	x1:x0 := r.Uint64()
 146  	// 	0:hi, lo1:lo0 := bits.Mul64(x1:x0, 0:n)
 147  	// Writing out the multiplication in terms of bits.Mul32 allows
 148  	// using direct hardware instructions and avoiding
 149  	// the computations involving these zeros.
 150  	x := r.Uint64()
 151  	lo1a, lo0 := bits.Mul32(uint32(x), n)
 152  	hi, lo1b := bits.Mul32(uint32(x>>32), n)
 153  	lo1, c := bits.Add32(lo1a, lo1b, 0)
 154  	hi += c
 155  	if lo1 == 0 && lo0 < uint32(n) {
 156  		n64 := uint64(n)
 157  		thresh := uint32(-n64 % n64)
 158  		for lo1 == 0 && lo0 < thresh {
 159  			x := r.Uint64()
 160  			lo1a, lo0 = bits.Mul32(uint32(x), n)
 161  			hi, lo1b = bits.Mul32(uint32(x>>32), n)
 162  			lo1, c = bits.Add32(lo1a, lo1b, 0)
 163  			hi += c
 164  		}
 165  	}
 166  	return hi
 167  }
 168  
 169  // Int32N returns, as an int32, a non-negative pseudo-random number in the half-open interval [0,n).
 170  // It panics if n <= 0.
 171  func (r *Rand) Int32N(n int32) int32 {
 172  	if n <= 0 {
 173  		panic("invalid argument to Int32N")
 174  	}
 175  	return int32(r.uint64n(uint64(n)))
 176  }
 177  
 178  // Uint32N returns, as a uint32, a non-negative pseudo-random number in the half-open interval [0,n).
 179  // It panics if n == 0.
 180  func (r *Rand) Uint32N(n uint32) uint32 {
 181  	if n == 0 {
 182  		panic("invalid argument to Uint32N")
 183  	}
 184  	return uint32(r.uint64n(uint64(n)))
 185  }
 186  
 187  const is32bit = ^uint(0)>>32 == 0
 188  
 189  // IntN returns, as an int, a non-negative pseudo-random number in the half-open interval [0,n).
 190  // It panics if n <= 0.
 191  func (r *Rand) IntN(n int) int {
 192  	if n <= 0 {
 193  		panic("invalid argument to IntN")
 194  	}
 195  	return int(r.uint64n(uint64(n)))
 196  }
 197  
 198  // UintN returns, as a uint, a non-negative pseudo-random number in the half-open interval [0,n).
 199  // It panics if n == 0.
 200  func (r *Rand) UintN(n uint) uint {
 201  	if n == 0 {
 202  		panic("invalid argument to UintN")
 203  	}
 204  	return uint(r.uint64n(uint64(n)))
 205  }
 206  
 207  // Float64 returns, as a float64, a pseudo-random number in the half-open interval [0.0,1.0).
 208  func (r *Rand) Float64() float64 {
 209  	// There are exactly 1<<53 float64s in [0,1). Use Intn(1<<53) / (1<<53).
 210  	return float64(r.Uint64()<<11>>11) / (1 << 53)
 211  }
 212  
 213  // Float32 returns, as a float32, a pseudo-random number in the half-open interval [0.0,1.0).
 214  func (r *Rand) Float32() float32 {
 215  	// There are exactly 1<<24 float32s in [0,1). Use Intn(1<<24) / (1<<24).
 216  	return float32(r.Uint32()<<8>>8) / (1 << 24)
 217  }
 218  
 219  // Perm returns, as a slice of n ints, a pseudo-random permutation of the integers
 220  // in the half-open interval [0,n).
 221  func (r *Rand) Perm(n int) []int {
 222  	p := []int{:n}
 223  	for i := range p {
 224  		p[i] = i
 225  	}
 226  	r.Shuffle(len(p), func(i, j int) { p[i], p[j] = p[j], p[i] })
 227  	return p
 228  }
 229  
 230  // Shuffle pseudo-randomizes the order of elements.
 231  // n is the number of elements. Shuffle panics if n < 0.
 232  // swap swaps the elements with indexes i and j.
 233  func (r *Rand) Shuffle(n int, swap func(i, j int)) {
 234  	if n < 0 {
 235  		panic("invalid argument to Shuffle")
 236  	}
 237  
 238  	// Fisher-Yates shuffle: https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle
 239  	// Shuffle really ought not be called with n that doesn't fit in 32 bits.
 240  	// Not only will it take a very long time, but with 2³¹! possible permutations,
 241  	// there's no way that any PRNG can have a big enough internal state to
 242  	// generate even a minuscule percentage of the possible permutations.
 243  	// Nevertheless, the right API signature accepts an int n, so handle it as best we can.
 244  	for i := n - 1; i > 0; i-- {
 245  		j := int(r.uint64n(uint64(i + 1)))
 246  		swap(i, j)
 247  	}
 248  }
 249  
 250  /*
 251   * Top-level convenience functions
 252   */
 253  
 254  // globalRand is the source of random numbers for the top-level
 255  // convenience functions.
 256  var globalRand = &Rand{src: runtimeSource{}}
 257  
 258  //go:linkname runtime_rand runtime.rand
 259  func runtime_rand() uint64
 260  
 261  // runtimeSource is a Source that uses the runtime fastrand functions.
 262  type runtimeSource struct{}
 263  
 264  func (runtimeSource) Uint64() uint64 {
 265  	return runtime_rand()
 266  }
 267  
 268  // Int64 returns a non-negative pseudo-random 63-bit integer as an int64
 269  // from the default Source.
 270  func Int64() int64 { return globalRand.Int64() }
 271  
 272  // Uint32 returns a pseudo-random 32-bit value as a uint32
 273  // from the default Source.
 274  func Uint32() uint32 { return globalRand.Uint32() }
 275  
 276  // Uint64N returns, as a uint64, a pseudo-random number in the half-open interval [0,n)
 277  // from the default Source.
 278  // It panics if n == 0.
 279  func Uint64N(n uint64) uint64 { return globalRand.Uint64N(n) }
 280  
 281  // Uint32N returns, as a uint32, a pseudo-random number in the half-open interval [0,n)
 282  // from the default Source.
 283  // It panics if n == 0.
 284  func Uint32N(n uint32) uint32 { return globalRand.Uint32N(n) }
 285  
 286  // Uint64 returns a pseudo-random 64-bit value as a uint64
 287  // from the default Source.
 288  func Uint64() uint64 { return globalRand.Uint64() }
 289  
 290  // Int32 returns a non-negative pseudo-random 31-bit integer as an int32
 291  // from the default Source.
 292  func Int32() int32 { return globalRand.Int32() }
 293  
 294  // Int returns a non-negative pseudo-random int from the default Source.
 295  func Int() int { return globalRand.Int() }
 296  
 297  // Uint returns a pseudo-random uint from the default Source.
 298  func Uint() uint { return globalRand.Uint() }
 299  
 300  // Int64N returns, as an int64, a pseudo-random number in the half-open interval [0,n)
 301  // from the default Source.
 302  // It panics if n <= 0.
 303  func Int64N(n int64) int64 { return globalRand.Int64N(n) }
 304  
 305  // Int32N returns, as an int32, a pseudo-random number in the half-open interval [0,n)
 306  // from the default Source.
 307  // It panics if n <= 0.
 308  func Int32N(n int32) int32 { return globalRand.Int32N(n) }
 309  
 310  // IntN returns, as an int, a pseudo-random number in the half-open interval [0,n)
 311  // from the default Source.
 312  // It panics if n <= 0.
 313  func IntN(n int) int { return globalRand.IntN(n) }
 314  
 315  // UintN returns, as a uint, a pseudo-random number in the half-open interval [0,n)
 316  // from the default Source.
 317  // It panics if n == 0.
 318  func UintN(n uint) uint { return globalRand.UintN(n) }
 319  
 320  // N returns a pseudo-random number in the half-open interval [0,n) from the default Source.
 321  // The type parameter Int can be any integer type.
 322  // It panics if n <= 0.
 323  func N[Int intType](n Int) Int {
 324  	if n <= 0 {
 325  		panic("invalid argument to N")
 326  	}
 327  	return Int(globalRand.uint64n(uint64(n)))
 328  }
 329  
 330  type intType interface {
 331  	~int | ~int8 | ~int16 | ~int64 |
 332  		~uint | ~uint8 | ~uint16 | ~uint64 | ~uintptr
 333  }
 334  
 335  // Float64 returns, as a float64, a pseudo-random number in the half-open interval [0.0,1.0)
 336  // from the default Source.
 337  func Float64() float64 { return globalRand.Float64() }
 338  
 339  // Float32 returns, as a float32, a pseudo-random number in the half-open interval [0.0,1.0)
 340  // from the default Source.
 341  func Float32() float32 { return globalRand.Float32() }
 342  
 343  // Perm returns, as a slice of n ints, a pseudo-random permutation of the integers
 344  // in the half-open interval [0,n) from the default Source.
 345  func Perm(n int) []int { return globalRand.Perm(n) }
 346  
 347  // Shuffle pseudo-randomizes the order of elements using the default Source.
 348  // n is the number of elements. Shuffle panics if n < 0.
 349  // swap swaps the elements with indexes i and j.
 350  func Shuffle(n int, swap func(i, j int)) { globalRand.Shuffle(n, swap) }
 351  
 352  // NormFloat64 returns a normally distributed float64 in the range
 353  // [-math.MaxFloat64, +math.MaxFloat64] with
 354  // standard normal distribution (mean = 0, stddev = 1)
 355  // from the default Source.
 356  // To produce a different normal distribution, callers can
 357  // adjust the output using:
 358  //
 359  //	sample = NormFloat64() * desiredStdDev + desiredMean
 360  func NormFloat64() float64 { return globalRand.NormFloat64() }
 361  
 362  // ExpFloat64 returns an exponentially distributed float64 in the range
 363  // (0, +math.MaxFloat64] with an exponential distribution whose rate parameter
 364  // (lambda) is 1 and whose mean is 1/lambda (1) from the default Source.
 365  // To produce a distribution with a different rate parameter,
 366  // callers can adjust the output using:
 367  //
 368  //	sample = ExpFloat64() / desiredRateParameter
 369  func ExpFloat64() float64 { return globalRand.ExpFloat64() }
 370