sincos.mx raw
1 // Copyright 2010 The Go Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style
3 // license that can be found in the LICENSE file.
4
5 package math
6
7 // Coefficients _sin[] and _cos[] are found in pkg/math/sin.go.
8
9 // Sincos returns Sin(x), Cos(x).
10 //
11 // Special cases are:
12 //
13 // Sincos(±0) = ±0, 1
14 // Sincos(±Inf) = NaN, NaN
15 // Sincos(NaN) = NaN, NaN
16 func Sincos(x float64) (sin, cos float64) {
17 const (
18 PI4A = 7.85398125648498535156e-1 // 0x3fe921fb40000000, Pi/4 split into three parts
19 PI4B = 3.77489470793079817668e-8 // 0x3e64442d00000000,
20 PI4C = 2.69515142907905952645e-15 // 0x3ce8469898cc5170,
21 )
22 // special cases
23 switch {
24 case x == 0:
25 return x, 1 // return ±0.0, 1.0
26 case IsNaN(x) || IsInf(x, 0):
27 return NaN(), NaN()
28 }
29
30 // make argument positive
31 sinSign, cosSign := false, false
32 if x < 0 {
33 x = -x
34 sinSign = true
35 }
36
37 var j uint64
38 var y, z float64
39 if x >= reduceThreshold {
40 j, z = trigReduce(x)
41 } else {
42 j = uint64(x * (4 / Pi)) // integer part of x/(Pi/4), as integer for tests on the phase angle
43 y = float64(j) // integer part of x/(Pi/4), as float
44
45 if j&1 == 1 { // map zeros to origin
46 j++
47 y++
48 }
49 j &= 7 // octant modulo 2Pi radians (360 degrees)
50 z = ((x - y*PI4A) - y*PI4B) - y*PI4C // Extended precision modular arithmetic
51 }
52 if j > 3 { // reflect in x axis
53 j -= 4
54 sinSign, cosSign = !sinSign, !cosSign
55 }
56 if j > 1 {
57 cosSign = !cosSign
58 }
59
60 zz := z * z
61 cos = 1.0 - 0.5*zz + zz*zz*((((((_cos[0]*zz)+_cos[1])*zz+_cos[2])*zz+_cos[3])*zz+_cos[4])*zz+_cos[5])
62 sin = z + z*zz*((((((_sin[0]*zz)+_sin[1])*zz+_sin[2])*zz+_sin[3])*zz+_sin[4])*zz+_sin[5])
63 if j == 1 || j == 2 {
64 sin, cos = cos, sin
65 }
66 if cosSign {
67 cos = -cos
68 }
69 if sinSign {
70 sin = -sin
71 }
72 return
73 }
74