skip_number_subr.go raw

   1  // +build !noasm !appengine
   2  // Code generated by asm2asm, DO NOT EDIT.
   3  
   4  package sse
   5  
   6  import (
   7  	`github.com/bytedance/sonic/loader`
   8  )
   9  
  10  const (
  11      _entry__skip_number = 112
  12  )
  13  
  14  const (
  15      _stack__skip_number = 72
  16  )
  17  
  18  const (
  19      _size__skip_number = 1060
  20  )
  21  
  22  var (
  23      _pcsp__skip_number = [][2]uint32{
  24          {0x1, 0},
  25          {0x6, 8},
  26          {0x8, 16},
  27          {0xa, 24},
  28          {0xc, 32},
  29          {0xd, 40},
  30          {0x11, 48},
  31          {0x373, 72},
  32          {0x374, 48},
  33          {0x376, 40},
  34          {0x378, 32},
  35          {0x37a, 24},
  36          {0x37c, 16},
  37          {0x37d, 8},
  38          {0x37e, 0},
  39          {0x424, 72},
  40      }
  41  )
  42  
  43  var _cfunc_skip_number = []loader.CFunc{
  44      {"_skip_number_entry", 0,  _entry__skip_number, 0, nil},
  45      {"_skip_number", _entry__skip_number, _size__skip_number, _stack__skip_number, _pcsp__skip_number},
  46  }
  47