skip_object_subr.go raw

   1  // +build !noasm !appengine
   2  // Code generated by asm2asm, DO NOT EDIT.
   3  
   4  package sse
   5  
   6  import (
   7  	`github.com/bytedance/sonic/loader`
   8  )
   9  
  10  const (
  11      _entry__skip_object = 256
  12  )
  13  
  14  const (
  15      _stack__skip_object = 184
  16  )
  17  
  18  const (
  19      _size__skip_object = 15328
  20  )
  21  
  22  var (
  23      _pcsp__skip_object = [][2]uint32{
  24          {0x1, 0},
  25          {0x6, 8},
  26          {0x8, 16},
  27          {0xa, 24},
  28          {0xc, 32},
  29          {0xd, 40},
  30          {0x14, 48},
  31          {0x394e, 184},
  32          {0x394f, 48},
  33          {0x3951, 40},
  34          {0x3953, 32},
  35          {0x3955, 24},
  36          {0x3957, 16},
  37          {0x3958, 8},
  38          {0x3959, 0},
  39          {0x3be0, 184},
  40      }
  41  )
  42  
  43  var _cfunc_skip_object = []loader.CFunc{
  44      {"_skip_object_entry", 0,  _entry__skip_object, 0, nil},
  45      {"_skip_object", _entry__skip_object, _size__skip_object, _stack__skip_object, _pcsp__skip_object},
  46  }
  47