app.mx raw
1 //go:build !wasm
2
3 package app
4
5 func CreateFullscreenCanvas() { panic("app: not wasm") }
6 func CreateWebGLContext() int32 { panic("app: not wasm") }
7 func GetDevicePixelRatio() float32 { panic("app: not wasm") }
8 func GetCanvasCSSSize(w, h *int32) { panic("app: not wasm") }
9 func SetCanvasBacking(w, h int32) { panic("app: not wasm") }
10 func RequestRAF() { panic("app: not wasm") }
11 func SetCursor(s string) { panic("app: not wasm") }
12 func SetTitle(s string) { panic("app: not wasm") }
13 func SetFullscreen(full bool) { panic("app: not wasm") }
14 func RegisterPointerEvents() { panic("app: not wasm") }
15 func RegisterKeyEvents() { panic("app: not wasm") }
16 func RegisterResizeEvents() { panic("app: not wasm") }
17 func RegisterTextEvents() { panic("app: not wasm") }
18 func FocusTextArea() { panic("app: not wasm") }
19 func BlurTextArea() { panic("app: not wasm") }
20 func RegisterContextLossEvents() { panic("app: not wasm") }
21 func WriteClipboard(s string) { panic("app: not wasm") }
22 func ReadClipboard() { panic("app: not wasm") }
23